Tips on Exporting/Importing Virtual World Content and Speaking at OpenSimulator Community Conference 2014

15433151408_16e4142328_hThe OpenSimulator Community Conference (OSCC) is an annual conference that focuses on the developer and user community creating the OpenSimulator software. Organized as a joint production by AvaCon and the Overte Foundation, the virtual conference features two days of presentations, workshops, keynote sessions, and social events across diverse sectors of the OpenSimulator user base.

Last year’s conference was a fantastic experience, and I’m thrilled to be both attending and presenting again this year.  All the inworld venue tickets are sold out, but if you can still register for a free streaming ticket and watch all the presentations live on Ustream.

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Here’s what I’ll be presenting this year:

“You Only Own what you can Carry: How to backup and move your content between Second Life, Openim and Unity”
Saturday Nov 8 from 9:00am – 9:45am PST

In this hands-on workshop, I’ll be demonstrating exactly how to export your own user-created objects (both prim and mesh based) and move them between Second Life, Opensim and Unity. Attendees will watch my desktop via a live TeamViewer screenshare and follow along on their own using freely-available software.

Requirements: Inworld attendees should be using the OSCC recommended 32-bit Singularity viewer and have pre-installed both the free version of the Unity Editor and the free TeamViewer application. No previous technical expertise required, just a willingness to learn.

The crux of my workshop will be a live demonstration of me creating something in both Opensim and Second Life and then walking through exactly how to get it into a scene in Unity.  I’ll also be demoing how to move content between Second Life and Opensim.  If you’re worried all this might be overly complicated, I promise it will be a lot easier than you expect.  Plus you’ll have the fun and “excitement” of watching me do all this live on my own desktop (what could possibly go wrong?).  The key takeaway will be that the whole process is easy enough for anyone to learn how to do, regardless of your level of technical expertise.

If you can’t watch it live, no worries.  My session will be recorded so you’ll be able to watch it later.  I’ll update this blog post with a link to the recording once it’s online.

[UPDATE – Nov 9 2014 – Here’s the full video of my presentation]

I’ll also be a panelist later in the day on “The New Era of Content Protection in OpenSim” where I’ll be sharing my thoughts about DRM versus content licensing.

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Hope to see you there!

Take care,
-John “Pathfinder” Lester

I’ve seen things you people wouldn’t believe…

Snapshot_013I looked over my shoulder during the last Hypergrid Safari tour and saw this.

It was a good day.

More pics from that tour here.

Hypergrid Safari – The evolution of exploration across the interconnected Metaverse

Between 2010 and 2012 I had a lot of fun organizing and running the Hypergrid Adventurers Club (HGAC) meetings.  Those were the very early days of Hypergrid connectivity in Opensim, and things often went awry during our explorations.  We all helped each other out through crazy technical challenges and exciting adventures, but it was the community of wonderful people at these meetings that impressed and amazed me the most.

Time moved on and in 2012 I stopped organizing Hypergrid Adventurers Club meetings.  Not because of any lack of interest in Opensim and the Hypergrid on my part, mind you.  I’m still very excited about the future of Opensim and the Hypergrid, and I continue to explore and experiment a lot on my own.  It was just that I felt the HGAC had run its course.  Opensim was becoming much more stable and easier to use, hypergrid jumps were becoming very reliable, and directories of great places to explore were expanding (see Hyperica and OpenSim World).  Also, attendance was gradually declining, and other aspects of my life were getting busier, so I figured it was time to wind things down.

But when one flower closes, a new one blooms.  That’s the true beauty of online communities.  Healthy ones change and grow.

10360407_10204277639409803_8127721628386910115_nThe Hypergrid Safari is a new group that runs weekly tours across Opensim.  In their own words:

“Want to discover open sim and learn to hypergrid? Join our friendly weekly trips to destinations all over the hyperverse, and get help with shopping for your avatar, free land opportunities, and sympathy when you run up against snags and bugs.”

I’ve been attending these trips and they’re fantastic.  The organizers are Thirza Ember, Fuschia Nightfire, Wizard Gynoid and Wizardoz Chrome.  I think all of them bring beautiful new perspectives to exploring the Hypergrid, in particular the perspectives of skilled content creators and innovative artists who have a long history of pioneering work in Second Life and other virtual worlds.  And everyone attending brings their own thoughtfulness and great sense of humor to the group.  Once again, it’s the community of people that impresses and amazes me the most.

Join one of the Hypergrid Safari tours happening every Wednesday at noon Pacific Time departing from the Hypergrid Safari HQ on OSGrid.

Here’s more info:

 

 

Outside the Hypergrid Safari HQ and Clubhouse on the region Teravus in OSGrid.

Outside the Hypergrid Safari HQ

Inside the Hypergrid Safari Clubhouse. I love the elephant trophy mounted on an old hypergate.

Inside the Hypergrid Safari Clubhouse. I love the elephant trophy mounted on an old hypergate.

And here’s a great video by Nina Camplin of some recent tours.

Take care, and hope to see you inworld!
-John “Pathfinder” Lester

Giving a Virtual Worlds Lecture – April 7 @ 6pm PDT in Second Life

blog post sjsu headerOn Monday April 7 at 6pm PDT I’ll be giving a Virtual Worlds Lecture in Second Life.

The title of my talk is “Finding the Balance between Pedagogy and Technology.”  Here’s a summary:

One must always seek a thoughtful match between pedagogy and technology. Different virtual world platforms are suited for different uses, ranging from collaborative work environments to immersive goal-oriented simulations. The speaker will discuss current virtual world technological trends involving specific gaming technologies like Unity3D and the growth of Open Source platforms such as OpenSimulator. A discussion will focus on helping educators choose the right tool for the right job, matching pedagogical goals with technological affordances.

My presentation is part of an ongoing series of talks hosted by the School of Library and Information Science at San Jose State University.  Here’s more information about the colloquia, and here’s a SLURL for where I’ll be speaking.

Part of what I’ll be doing in addition to showing slides and speaking will be a live demo of some of the content import/export tools in the Singularity Viewer.  You’ll get so see how you can easily backup content you’ve created in Second Life or Opensim to your hard drive and how to get that content into other 3D platforms like Unity3d and Blender.

Content import and export in Singularity Viewer

Hope to see you there!

-John “Pathfinder” Lester

A new Automated Hypergrid Directory with Great Potential

UPDATE 4/12/2015 – Unfortunately, it looks like this directory system has now been shut down. But fortunately I’ve found an even better live hypergrid directory.  Check out OpensimWorld.


Mike Leopard, creator of the iDreamsNet Hypergrid List

Mike Leopard, creator of the iDreamsNet Hypergrid List

Two of my biggest challenges when exploring Hypergrid-connected regions across the multitude of Opensim-based grids have always been: 1) finding places where people are currently visiting and 2) not wasting time trying to connect to places that are offline.

And over the years, there have been commendable efforts to manually create lists of Hypergrid-connected places (e.g., Hyperica) as well as strong work to create networked inworld devices (e.g., TheHypergates).  All this work has been wonderful and very helpful to the growth of the Hypergrid.

However, I’ve always felt an ideal tool to really tie together the Hypergrid would be an automatically updated (i.e., # of current visitors and online status) and simple searchable web-based directory that was very easy to join.

Which is why I’m very excited by the new iDreamsNet Hypergrid List created by Mike Leopard.  He’s nailed all of those features right out of the gate.

There aren’t many regions listed right now since the system is brand new and opt-in, but it’s incredibly easy to join and therefore could grow very quickly.  To get your own Hypergrid-connected region included in the list, you just rez an object on your region which phones home to the iDreamsNet website and immediately creates an entry for your region on the Hypergrid List.  You are given a special link where you can go edit your listing (add photo, descriptive text, tags, website) and, over time, this object communicates back to the iDreamsNet website to let it know if your region is currently online and how many people are currently on it.  More details can be found on the iDreamsNet website.

My entry for Pathlandia.  You can see I was logged in by myself when this was taken. ;)

My entry for Pathlandia. You can see I was logged in by myself when this was taken. 😉

With the recent elimination of the 4096 region distance bug, there’s no need anymore to complicate Hypergrid directories with grid coordinates or “upper, middle, lower” categories.  Now, anyone can jump from any Hypergrid location to any other Hypergrid location.  We just need a simple, automated and powerful directory.

I’m really looking forward to seeing how this new service evolves, and I love the clean Google-esque design of it.  Simple, automated and powerful.  Great work so far, Mike!

Take care,
-John “Pathfinder” Lester

Hypergrid Adventurers Club – Visiting the Center for Global Health’s East Africa Traveler Safety Simulation

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Wandering warthogs in the East Africa Traveler Safety Simulation

Yesterday, the Hypergrid Adventurers Club (HGAC) visited the Center for Global Health’s East Africa Traveler Safety Simulation.   About 20 of us made the voyage, initially gathering at JokaydiaGrid and then travelling together as a group.  This was the first HGAC trip in a long time, and it was wonderful to see so many familiar friends as well as some brand new faces.

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Rebooting the Hypergrid Adventurers Club and Thanking Latif Khalifa

singularityIf you’re a fan of the Hypergrid, you should definitely check out the new 1.8.3 release of the Singularity viewer for OpenSim and Second Life.

In particular, take a look at this section in the update notes.  The fact that it is a very brief sentence seriously belies the magnitude of its significance.

  • Fixed a problem with long teleports in OpenSim (“4096 bug” SVC-2941 FIRE-11593) (Latif)

Latif Khalifa has fixed the bug that, since the beginning of time, prevented Hypergrid explorers from jumping to places more than 4096 regions away.  No more mandatory intermediate hops!  No more “cannot reach destination – too far away” messages!

I encourage all explorers of the Hypergrid to please take a moment and thank Latif on Twitter.  His hard work has resulted in a major improvement to the use of the Hypergrid and the evolution of OpenSim as a constellation of easily accessible interconnected grids.

Which brings me to the topic of the Hypergrid Adventurers Club.  Since my presentation at the OpenSimulator Community Conference, I’ve received a great deal of interest in possibly restarting our tours of the Hypergrid.  Many people reached out to me, and the outpouring of interest was very inspiring.

So I’m rebooting the tours!  Our next tour will be Saturday Sept 28 at 10pm EDT.  For all the details, please join and read our Google Group.

Take care,
-John “Pathfinder” Lester

Getting Real World Terrains into OpenSim: A Tutorial by Brian A. White

This is recreation of a blog post by Brian A. White.  Brian’s blog went offline sometime in 2009, and recently it was suggested that someone republish this useful tutorial to make sure it can be found by search engines and does not someday completely vanish from the Internet.  So here it is.

Some of the links in this article are dead and not available in any existing archives.  I’ve left those in but crossed them out.  Fortunately these dead links are not critical to the tutorial, and I was able to update the other links that have changed since this article was written.  Brian, wherever you are, thank you again for writing this and I hope you are well.

-John “Pathfinder” Lester

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OpenSimulator Community Conference 2013 – My Presentation and My Thanks to Everyone Involved

Attending the Opening Keynote Presentation

Attending the Opening Keynote Presentation

This past weekend I attended and spoke at the very first OpenSimulator Community Conference (OSCC13).  It was an amazing event full of outstanding presentations, great networking opportunities, and spectacular venues with tons of attendees.  It was also truly remarkable to see how far OpenSim has evolved and matured as a virtual world platform.

I’ve seen my fair share of online conferences, and this was the most professionally managed and engaging online conference I have ever attended.  To everyone involved in making this event a reality, thank you! 

And thank you all who attended my presentation.  I apologize for not having time to answer all your questions, but if you leave a comment on this blog post I will be very happy to reply.

Lastly, for those of you interested in me possibly restarting the Hypergrid Adventurers Club tours (I got a lot of positive feedback at the conference), be sure to join the HGAC mailing list and post that you’d like to attend a future tour.  If I see enough interest, I’ll definitely start them up again.

Please read on for my own presentation summary, video and downloadable slides.  You can also watch recordings of all the other presentations in the Conference Archives.

“Exploring the Interconnected: How Past Dreams evolve into Future Reality”

Join us to hear more about how dreams from the past can dramatically change and evolve into something completely new. In this presentation you will hear all about John’s initial experiences in Opensim while still working at Linden Lab, the creation and mangement of “Pathlandia,” initial explorations of the Hypergrid, and how it all fits in with what he remembers as Linden Lab’s original vision of an expanding Metaverse of self-hosted and interconnected virtual worlds.

ADDENDUM 9/10/2013: Be sure to read this blog post: “The Future of Conferences.” It’s an outstanding summary of the conference by Crista Lopes, the inventor of the Hypergrid and one of the conference’s main organizers.

Take care,
-John “Pathfinder” Lester

How to convert a prim-based object in Second Life or Opensim into a mesh object on your hard drive using the Singularity viewer (also works with Firestorm!)

prim cube

ye olde prim

[Update: You also do this with the Firestorm viewer.  Just Export your prim object using the Collada format.  Details here on the Firestorm wiki.]

This is pretty cool.

The most recent version of the Singularity viewer (version 1.8.1) adds a particularly interesting feature:

  • Wavefront (.obj) and Collada (.dae) Export by Apelsin, Inusaito, and Latif Khalifa – Allows export of your creations into Blender, Unity3D and other modeling applications and game engines

This means you can now take a prim-based object from within Second Life or Opensim and export it to your hard drive as a mesh object (either .obj or .dae file format).

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