How to convert a prim-based object in Second Life or Opensim into a mesh object on your hard drive using the Singularity viewer (also works with Firestorm!)

prim cube

ye olde prim

[Update: You also do this with the Firestorm viewer.  Just Export your prim object using the Collada format.  Details here on the Firestorm wiki.]

This is pretty cool.

The most recent version of the Singularity viewer (version 1.8.1) adds a particularly interesting feature:

  • Wavefront (.obj) and Collada (.dae) Export by Apelsin, Inusaito, and Latif Khalifa – Allows export of your creations into Blender, Unity3D and other modeling applications and game engines

This means you can now take a prim-based object from within Second Life or Opensim and export it to your hard drive as a mesh object (either .obj or .dae file format).

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Heisenberg and Schrodinger are driving down the highway…

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Heisenberg and Schrodinger are driving down the highway.  Suddenly, they see police lights in the rearview mirror.  After pulling over to the side of the road,  two policeman walk up to their car.

“Do you have any idea how fast you were going?” asks one officer.

“No,” says Heisenberg. “But I know precisely where I am.”

The policeman glares at him. “You were going 90 miles an hour, smartass.”

“Damn! Now I’m lost,” says Heisenberg, pulling out a map as Schrodinger starts to laugh.

The officer grows irate.

“Get out of the vehicle !” he yells, and begins searching the car while his partner pats down the two physicists.

After a thorough search of the vehicle, the officer returns to glower at the two scientists, now handcuffed and sitting on the curb.

“Did you guys know you had a dead cat in your trunk?”

Schrodinger sighs and rolls his eyes.

“We do now, idiot.”