How to create multiuser networked events in Jibe and Unity3d using iTween

In Jibe 2.0 we’ve included an easy system that gives you the power to use iTween to create multiuser networked events. This allows you create shared experiences between avatars using interactive and complex object animations.

Watch my tutorial to learn more!


Video: How to create multiuser networked events in Jibe and Unity3d using iTween

Take care,
-John “Pathfinder” Lester
Chief Learning Officer
ReactionGrid, Inc.

How to embed and play a video on an object in Unity3d and Jibe

step 06 play movie

Watching “Hedgehog in the Fog” in my Jibe world.

Note: You’ll need the Unity Pro editor if you want to work with Movie Textures in Unity3d.

Unity3d allows you to embed and play videos on any surface in a 3d environment.

This means you can easily create a web-based Jibe world where avatars explore a multiuser 3d virtual space while watching videos or movies playing on screens/signs/any surface you wish.

The most common way to add video to a Unity3d project is by adding a video file to your project’s Asset Folder, which automatically creates a Movie Texture (details here).

However, adding a video file directly to your project means the size of the video file will be added to the final size of your completed Unity webplayer file.  In other words, if your video clip is 50 Megabytes large, then your Unity webplayer file will have an extra 50 Megabytes added on to it.

For folks creating Jibe worlds with Unity3d (or anyone creating Unity webplayer files for streaming on the Web) this is not good.  You always want your webplayer file to be as small as possible so your webplayer file will finish downloading and start running as quickly as possible.

Fortunately, there’s a way you can download/stream a movie from the Web so it doesn’t add to the size of your Unity webplayer file.  Unity will immediately start playing the movie as soon as it has buffered enough of it, similar to how YouTube works.

Here’s a simple example:

Step 1: Get your video ready as an OGG file on the Web

If you have a video on YouTube that you want to use, you’ll have to download it.  I suggest using Flash Video Downloader.

Unity needs videos to be in OGG format (file extension .ogg).  If you need to convert an existing video file into OGG format, I suggest using VLC (it’s free and cross platform).  Take your OGG video, put it on a webserver somewhere and remember the URL.

Important Note: If you’re managing your own webserver, be sure it has the MIME type for Ogg Vorbis enabled.  For Extension use .ogg, and for MIME type use application/ogg.

Here’s a sample 60 Megabyte OGG video I made and uploaded to WordPress.  Feel free to use this URL in your own tests.  You can also click on it to see how it plays in your browser.
https://becunningandfulloftricks.files.wordpress.com/2013/04/hedgehog_in_the_fog.ogg

Step 2: Create a Cube

In this example, we’re going to make a basic cube and have the video play on its surface.  Of course you could flatten the cube so it looks likes a screen and then place it on a model of a TV or something.  I’m just being lazy.

step 01 creating a cubestep 02 creating a cube

Step 3: Create a new Javascript

I like the name of a script to remind me what the script actually does, so I’m going to call this new script ClicktoPlayWebMovie.

step 03 create a new javascript script

Here’s the code.  Copy and paste this into your new script and save it.

var url = "https://becunningandfulloftricks.files.wordpress.com/2013/04/hedgehog_in_the_fog.ogg";
function OnMouseDown () {
 // Start download
 var www = new WWW(url);
// Make sure the movie is ready to start before we start playing
 var movieTexture = www.movie;
 while (!movieTexture.isReadyToPlay)
 yield;
// Initialize texture to be 1:1 resolution
 renderer.material.mainTexture = movieTexture;
// Assign clip to audio source
 // Sync playback with audio
 audio.clip = movieTexture.audioClip;
// Play both movie & sound
 movieTexture.Play();
 audio.Play();
}
// Make sure we have audio source
@script RequireComponent (AudioSource)
function Update () {
}

You can see at the top of the script that I’ve included my demo URL as the default movie URL.  You can always change it later.

Step 4: Add ClicktoPlayWebMovie script to your cube

Drag the ClicktoPlayWebMovie script from your Project folder onto the Cube in your Scene view.  This will add the script to the cube.

step 04 drag javascript to cube

Now select your Cube in the Scene view and look at the Inspector settings.  You can change the movie URL by simply editing the URL field in the Inspector.

Also notice that there is an Audio Source added to the Cube.  This was added automatically when you added the script to the Cube, since the script needs an Audio Source component to work.  Don’t delete or modify the Audio Source component.  Just leave it be.

step 05 script in cube - check audio component and movie url

Step 5: You’re done.  Test it out!

You can run your Jibe world locally in the Unity editor and test it out that way.  Walk up to the cube and click on it.  The movie will start playing on all surfaces of  the cube.

step 06 play movie

You can also view an online version of this demo in my own Jibe world.

Enjoy!

-John “Pathfinder” Lester
Chief Learning Officer, ReactionGrid Inc.

Avoiding Virtual Couch Potato Syndrome: How to create a web-embedded video display that interfaces with your Jibe 3d virtual world

With Jibe, you can create your own multiuser 3d virtual world and embed it on any webpage.

This means you can have your Jibe world living on a webpage along with any other web-based content you like.

Today we’ll learn how to create an embedded video display on a webpage that works with a video channel switcher inside your Jibe world.  Continue reading

5-minute Video Tutorials on Jibe and Unity3d

I’ve written a bunch of tutorials and general articles on how to use Jibe and Unity3d.  Many people have told me they have found these articles helpful.  Thank you again for the feedback.

Now I’d like to start an additional project.  I’m going to build a library of short and very focused tutorial videos for Jibe users.

The catch: each video will be 5-minutes long.  No more, no less.

I’m limiting myself to 5 minutes because I think that’s a critical threshold for most people.  And I want these videos to be very easy to digest.

Here’s my new YouTube channel.  Please subscribe if you’re interested.  I’ll do my best to post a new video every few days.

And if you have any suggestions on specific topics you’d like me to cover, please let me know.  I want to create videos that are useful!

Creating these videos will be both fun and a challenge for me.  It’s always much more difficult to create something concise than it is to create something with no limits.

Which reminds me of a memorable quote by Blaise Pascal.

“I would not have made this letter so long except that I do not have the time to make it shorter.”

Here’s my first video: “What is Jibe?”

Take care,
-John “Pathfinder” Lester