Wiggle Planet in the News: “Petaluma startup’s educational app plays with reality”

Petaluma’s primary newspaper, the Petaluma Argus Courier, just ran a great piece about Wiggle Planet.

Wiggle Planet has developed a software platform that allows for the creation of emotionally intelligent animated characters that can inhabit the world around us through geolocation-based augmented reality.

Wiggle Planet has developed a software platform that allows for the creation of emotionally intelligent animated characters that can inhabit the world around us through geolocation-based augmented reality.

“Petaluma startup’s educational app plays with reality”

What if you could open a book and have the characters spring to life from the pages to play and interact with? It sounds like fantasy, but the creative minds at Petaluma-based Wiggle Planet, are making it reality — an “augmented reality” that has the potential to disrupt the educational and entertainment industries.

Founded by Jeffrey Ventrella in 2012, Wiggle Planet has developed a software platform that allows for the creation of emotionally intelligent animated characters that can inhabit the world around us through geolocation-based augmented reality. Differing from virtual reality, augmented reality is a layer of the digital world on top of the real world. Augmented reality incorporates the real world as opposed to virtual reality that is designed to escape it.

It sounds complex, but for the average person it’s simple. The user downloads a Wiggle Planet app and through it is able to see and interact with a unique variety of animated characters called Wiglets that are “artificially alive.” Through the software they’ve developed, the Wiglets incorporate artificial intelligence, virtual physics and genetic inheritance, which make them completely different from the characters in video games.

“They are dynamic characters that can be used in particular for storytelling,” said John Lester, lead technology evangelist for Wiggle Planet. “They are not pre-programmed or scripted agents. They are artificially alive. They have dynamic, evolving behaviors. And the best way to summarize it is this: it’s augmented reality plus artificial life as an overlay on the physical world.”

Check out the full article for lots of great information!

Peck Peck, an animated character created by Wiggle Planet, stands outside the Petaluma Historical Library & Museum.

Peck Peck, an animated character created by Wiggle Planet, stands outside the Petaluma Historical Library & Museum.

-John “Pathfinder” Lester
Lead Technology Evangelist, Wiggle Planet

I’ll be talking about Artificial Life + Augmented Reality at Digital Hollywood 2015

hollywoodThe Fall 2015 Digital Hollywood Conference is being held October 19th – 22nd at the Ritz Carlton in Marina del Rey, California.  It’s a fascinating event that explores the intersection between immersive entertainment and all kinds of emerging technologies.

I’ll be attending the first two days of the conference (Mon Oct 19 + Tues Oct 20) as part of my role as Lead Technology Evangelist with Wiggle Planet.  If you’re in the neighborhood and would like to meet up, please drop me a line at john.e.lester@gmail.com or @Pathfinder.

The Wiggle Planet team is developing emotionally-intelligent animated characters that live in the physical world through geolocation-based augmented reality.  These characters, called “Wiglets,” incorporate artificial intelligence, virtual physics and genetic inheritance, and are ideal for educational applications, games and staged augmented reality events.

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Wiglets!

We’re excited to be spreading the word and networking at Digital Hollywood, and Jeffrey Ventrella (the founder of Wiggle Planet) will also be on a panel talking about real-time design of immersive entertainment.

Hope to see you there.

-John “Pathfinder” Lester

 

My Interview on The Drax Files Radio Hour – Second Life and Community Development in Virtual Worlds

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I was recently interviewed by Draxtor on his highly informative and entertaining radio show “The Drax Files Radio Hour.”

Check out the full show and hear me chat about Second Life, Jibe, Unity, WigglePlanet, and the role of community development in multiuser virtual world platforms.

Take care,
-John “Pathfinder” Lester

The Art of Enhanced Reality: Video and Slides from my Science Circle presentation

Pathfinder_001-1024x542The Science Circle is an alliance of scientists, educators and entrepreneurs from various fields who gather twice a month in Second Life for presentations on a wide range of interdisciplinary topics.  They’re a very creative and engaging group, and I was honored to be recently invited to give a talk.  Here’s a summary of my topic:

“The Art of Enhanced Reality”

Innovative educators are constantly facing the challenge of matching pedagogical goals with complementary technological tools. Unfortunately, given the wide range of technologies and devices that vie for consumer attention, the right choices are not always clear. In this presentation, John Lester will describe how focusing on the way the human mind interacts with the world and other human beings can help identify the right tools for the right jobs. From a mind-augmentation perspective combining constructivist and behaviorist approaches, John will explore the “Art of Enhanced Reality” through tools for knowledge management, self-animated artificial life living in augmented reality, and the unique affordances of perceptually immersive multiuser 3d virtual worlds for collaborative learning.

Below is a full video of my presentation, and you can find all my slides online.

Thanks again for the opportunity!

Take care,
-John “Pathfinder” Lester

Life Connected to Life: How to Revolutionize Environmental Education

[This post also appears on Wiggle Planet’s blog.]

There are many educational games out there that do their best to teach people about the environment.  And many of them do a great job.

For example, I really like how Earth Day Canada put together their EcoKids website.  The games on EcoKids are mostly simple simulations with engaging action and puzzle-based mechanics, and it’s great how they blend the computer-based games with physical-world activities (e.g., play a game on the computer then go outside and do some recycling).  Games that encourage people to make positive changes to their physical world, improving the environment for everyone.

In fact, both the United States Environmental Protection Agency and the National Oceanic and Atmospheric Administration have sites that promote environmental education through games.  It’s inspiring for me to see large governmental agencies exploring innovative ways to protect the environment and educate the public.

But there’s another level of immersive environmental education we haven’t even touched yet.

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First, a key fact about Nature that we often forget.

Nature likes to hide things.  Particularly when something is wrong.  

It’s a fundamental trait that has developed in pretty much every species on the planet.  Are you sick?  Weak?  Injured?  Well, you better hide it as much as possible, otherwise something will come along, notice you’re indisposed, and then eat you for lunch.  This trait also manifests itself in entire networks of interdependent and related organisms (i.e., ecosystems).  By the time it’s easy to observe a systemic problem, the damage is often irreversible.

So, it’s not enough for us to be well educated and observant.  We need superhuman powers to help us visualize what’s really happening in Nature.

I believe artificial life combined with augmented reality is the magic key.  We can help Nature tell us her secrets by creating artificial life forms directly connected to all the data repositories we’ve already created for collecting and tracking environmental data.  Imagine the appearance and behaviors of these artificial life forms changing based on these data, generating powerful human-observable moments.  And finally, imagine these artificial life forms living in an augmented reality space overlaid on the natural world.

For example, take the beautiful concept of the Kodama from the movie Princess Mononoke.

kodama on tree

Kodama are small mystical creatures living in the forest that represent the spirits of all the trees.  Their behavior and appearance in the movie is directly related to the health of all the trees they inhabit.  For example, when the trees get sick, the kodama can be seen falling from the air and dissolving into the ground.

Now, imagine walking up to a tree in the physical world.

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Is that tree really healthy?  Not sure, since trees (like most life forms) are pretty good at hiding things (until it’s too late).  Is the forest in which this tree lives getting enough water?  Is the water table polluted?

Sure, you could pull environmental data up on your smartphone and look at graphs and charts and summarized reports.

But those are all cold data, with no sense of life to them.

Rather, imagine watching the data express itself through a family of Kodama that live around the tree.  Imagine looking through your smart phone into an augmented reality space full of artificial life with which you can interact and communicate.

Oh no, all the Kodama are brown and withered!  That means drought!   Oh, they’re all walking over to that other tree.  There must be water over there.  Wait, they’re mutating into something weird.  Some kind of pollution?  The imaginative possibilities, let alone the entertaining and engaging gaming scenarios, are endless.

Effective learning and true understanding comes from emotional resonance.

And nothing resonates more with human beings than life connected to life.

Take care,
-John “Pathfinder” Lester

Wiglet Diversity: A Spectrum of the Wonderfully Strange

This post also appears on Wiggle Planet’s Blog.

strange-011The first thing you’ll notice about Wiglets is that…well, let’s be honest, they look kind of strange.

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That’s because Wiglets are not hand-drawn cookie-cutter characters.

They’re artificial life forms that look and behave a certain way because of their genetics.

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They’re neither homogenized nor pasteurized.

And unlike video games where you have limited character creator options (Choose from these 5 hairstyles!  How about these 7 different noses?), a Wiglet’s DNA can recombine through breeding to create a highly unpredictable range of physical and behavioral diversity.

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Kind of like real life.

Which is exactly the point.

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In the near future you’ll be hearing more from us about a Wiglet breeder app that will let you experiment with just how diverse they can be.

We think you’ll fall in love with their quirky appearance and behaviors.

Not because they look like something familiar and common.

But because they don’t.

– John “Pathfinder” Lester

On Being Human

Artificial Intelligence is sexy.

At least, that’s what we’re constantly being told.

Technologists wax poetic about how computers can increasingly replicate our ability to think and reason.  Folks like Eric Schmidt gleefully proclaim that people really want Google to “tell them what to do next.”

Even Clay Shirky believes that people re-Tweeting on a global scale somehow means the Internet itself is beginning to engage in human-like problem solving.

Someone recently asked me “Do you think the Internet itself will someday become intelligent and self aware?  Like a big brain?”

I replied “No.  Never.  But something much better could happen.”

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