We all have a desire to explore. It’s in our nature as human beings to seek out novel things, both the conceptual and the physical. To be human is to be an explorer.
Virtual worlds give us an opportunity to explore and discover new environments filled with new people. And given the malleable nature of virtual worlds, we can design these environments in ways to specifically encourage exploration.
But trying to encourage people to explore by design is tricky. Read on for some thoughts and examples.
As you may have noticed, I haven’t blogged for about a month. I was also quiet on Twitter. The primary reason for this was a nasty bug that knocked me off my feet for a few weeks, and while I recovered I took the time to pretty much unplug from the online world.
Occasionally decoupling from the endless flow of online information gives me a chance to focus on new things without interruption. I spent my offline time reading books on various subjects and deeply immersing myself in the narrative of a couple video games.
While my illness bug is happily gone, my writing bug has happily returned. My next few blog posts will be about some insights I had into the nature of engagement in virtual worlds, games, and immersive stories. But for now, I’ll share some thoughts about the current situation with educators and non-profits in Second Life.