Getting Real World Terrains into OpenSim: A Tutorial by Brian A. White

This is recreation of a blog post by Brian A. White.  Brian’s blog went offline sometime in 2009, and recently it was suggested that someone republish this useful tutorial to make sure it can be found by search engines and does not someday completely vanish from the Internet.  So here it is.

Some of the links in this article are dead and not available in any existing archives.  I’ve left those in but crossed them out.  Fortunately these dead links are not critical to the tutorial, and I was able to update the other links that have changed since this article was written.  Brian, wherever you are, thank you again for writing this and I hope you are well.

-John “Pathfinder” Lester

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OpenSimulator Community Conference 2013 – My Presentation and My Thanks to Everyone Involved

Attending the Opening Keynote Presentation

Attending the Opening Keynote Presentation

This past weekend I attended and spoke at the very first OpenSimulator Community Conference (OSCC13).  It was an amazing event full of outstanding presentations, great networking opportunities, and spectacular venues with tons of attendees.  It was also truly remarkable to see how far OpenSim has evolved and matured as a virtual world platform.

I’ve seen my fair share of online conferences, and this was the most professionally managed and engaging online conference I have ever attended.  To everyone involved in making this event a reality, thank you! 

And thank you all who attended my presentation.  I apologize for not having time to answer all your questions, but if you leave a comment on this blog post I will be very happy to reply.

Lastly, for those of you interested in me possibly restarting the Hypergrid Adventurers Club tours (I got a lot of positive feedback at the conference), be sure to join the HGAC mailing list and post that you’d like to attend a future tour.  If I see enough interest, I’ll definitely start them up again.

Please read on for my own presentation summary, video and downloadable slides.  You can also watch recordings of all the other presentations in the Conference Archives.

“Exploring the Interconnected: How Past Dreams evolve into Future Reality”

Join us to hear more about how dreams from the past can dramatically change and evolve into something completely new. In this presentation you will hear all about John’s initial experiences in Opensim while still working at Linden Lab, the creation and mangement of “Pathlandia,” initial explorations of the Hypergrid, and how it all fits in with what he remembers as Linden Lab’s original vision of an expanding Metaverse of self-hosted and interconnected virtual worlds.

ADDENDUM 9/10/2013: Be sure to read this blog post: “The Future of Conferences.” It’s an outstanding summary of the conference by Crista Lopes, the inventor of the Hypergrid and one of the conference’s main organizers.

Take care,
-John “Pathfinder” Lester

How to convert a prim-based object in Second Life or Opensim into a mesh object on your hard drive using the Singularity viewer (also works with Firestorm!)

prim cube

ye olde prim

[Update: You also do this with the Firestorm viewer.  Just Export your prim object using the Collada format.  Details here on the Firestorm wiki.]

This is pretty cool.

The most recent version of the Singularity viewer (version 1.8.1) adds a particularly interesting feature:

  • Wavefront (.obj) and Collada (.dae) Export by Apelsin, Inusaito, and Latif Khalifa – Allows export of your creations into Blender, Unity3D and other modeling applications and game engines

This means you can now take a prim-based object from within Second Life or Opensim and export it to your hard drive as a mesh object (either .obj or .dae file format).

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“We were here” – Discovering Footsteps in the Wilderness and Flags across the Hypergrid

I started the Hypergrid Adventurers Club because I think the development of Hypergrid-enabled interconnectivity between Opensim grids is a beautiful and fascinating evolution.  And in my experience, if you want to help cultivate growth and innovative uses of a new technology, it’s a good idea to do whatever you can to build a supportive community around it.

Recently I noticed a very interesting phenomenon across the Hypergrid.  On regions in areas that allow visitors to build or rez objects, some people are planting flags.

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Hypergrid Adventurers Club visits a Myst and Uru inspired world: Devokan Trust on OSGrid

Yesterday, the Hypergrid Adventurers Club visited OSGrid to explore Devokan Tao, the central hub of a collection of regions called Devokan Trust.

The entire area is inspired by Myst and Uru.

About 10 of us made the journey across four different grids, and you can follow in our footsteps by looking at our travel plan.

Our guide was Dot Macchi, who explained the history of the project to create a Myst/Uru inspired world built by many different people.  It’s an amazing collaborative effort.

What we found were places of such stunning artistry and subtle aesthetics that I’m at a loss for words to describe them any further.  So I’ll simply share pictures.

Thank you again, Dot, for spending so much time with us and explaining the beautiful storyline behind it all.

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“The effects of virtual space on learning: A literature review”

If you’re interested in the use of virtual worlds in education and immersive learning, it’s always a challenge finding good research papers on the subject.

Which is why I was so excited today when I discovered Olle Sköld’s paper “The effects of virtual space on learning: A literature review.”

It’s a fantastic resource full of great references and summaries, and it’s also very timely (was published in Jan 2012).  Best of all, the full paper is freely accessible online.

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Hypergrid Adventurers Club visits OSGrid home of LindaKelllie.com – Jan 19 2012

Today, the Hypergrid Adventurers Club took a trip from jokaydiaGRID to the OSGrid home of Linda Kelllie, a talented content creator who gives away a wide range of excellent items (including OAR files of entire regions) on her website LindaKellie.com.

Read on for a summary, some pics, and instructions on how you can make the journey yourself.

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Hypergrid Adventurers Club visits Dune-inspired science fiction world – January 10 2012

The Hypergrid Adventurers Club took a trip from jokaydiaGRID to OSGrid, where we visited an amazing Dune-inspired Sci-Fi area created by Lani Global Systems.

Read on for a summary, some pics, and instructions on how you can make the journey yourself.  Be sure to mind the sandworms.

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My Opensim Grid “Pathlandia”

More pics of Pathlandia

Multiuser virtual worlds are a passion of mine, and I continue to research and explore their use as platforms for building communities around creative expression, immersive education and interpersonal support. I also do consulting and contracting work using the Opensimulator virtual world platform, so please feel free to contact me if you have any questions or need guidance.

To help with my exploration of interconnected multiuser virtual worlds, I’ve been running my own Hypergrid-enabled Opensimulator grid running out of my home since 2012.

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Hypergrid Adventurers Club visits OSGrid – January 5 2012

To celebrate the reboot of the Hypergrid Adventurers Club, we took a trip from jokaydiaGRID to OSGrid.

It was a very successful journey, and I hope everyone had a good time.  Read on for a summary, some pics, and instructions on how you can make the journey yourself.

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