The Future of Virtual Worlds: No Fate but What We Make

In the movie Terminator 2, there is a memorable scene where Sarah Connor carves some words into a park bench.

I think those words hold a special meaning for those of us interested in the future of virtual worlds like Second Life, OpenSim, and whatever new worlds will come.

And I believe it’s a very bright future.  For everyone.

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Meanwhile, in Finland

I found that captioned photo while Googling for images of Finland.

But I don’t think we’re allowed to tease Finland anymore.

Not since Newsweek recently ranked them #1 on their list of Best Countries in the World.

I’ll be giving a keynote at a very interesting conference in Finland in October.  Here are some details.

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How the Metaverse was Won

Most people deeply involved in Virtual Worlds, from researchers to developers to enthusiastic users, have read Neal Stephenson’s novel “Snow Crash.”

In it, Stephenson coins the term “Metaverse.” He describes it as a perceptually immersive successor to the Internet, populated by avatars interacting with each other in a collaboratively created virtual space.

If you’ve read it, you probably remember the Metaverse with its cool motorcycles, thrilling swordfights between avatars in The Black Sun, and the endless glittering stretch of The Street.

Seductive stuff, yes?

But I bet most of you don’t remember something mentioned in the novel.  And I can sum it up in a simple question:

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Good times at the Second Life Community Convention

I had an outstanding time at the recent Second Life Community Convention here in Boston. It was great to meet new folks, reconnect with old friends, and I had a blast giving my keynote presentation.  And a big thank you to everyone who showed up bright and early at 8am on Sunday to listen to me.

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