Category Archives: Jibe

How to convert a prim-based object in Second Life or Opensim into a mesh object on your hard drive using the Singularity viewer

This is pretty cool. The most recent version of the Singularity viewer (version 1.8.1) adds a particularly interesting feature: Wavefront (.obj) and Collada (.dae) Export by Apelsin, Inusaito, and Latif Khalifa – Allows export of your creations into Blender, Unity3D and … Continue reading

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How to create multiuser networked events in Jibe and Unity3d using iTween

In Jibe 2.0 we’ve included an easy system that gives you the power to use iTween to create multiuser networked events. This allows you create shared experiences between avatars using interactive and complex object animations. Watch my tutorial to learn … Continue reading

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How to create Avatar Sit locations on any object in a Jibe world in Unity3d

Here’s a short tutorial video that will show you how to create avatar sit locations on any object in your Jibe world.  It’s a very powerful and flexible system where you simply drag and drop sit locations onto anything in your multiuser Jibe … Continue reading

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Breakdown of Oculus Rift Virtual Reality Headset and Integrating with Unity3d and Jibe

I’m eagerly awaiting my own developer version of the Oculus Rift, which should arrive in about a month. My plans are to immediately start working on how to best integrate it with Jibe and Unity3d. In particular, our newly released Jibe 2.0 has a … Continue reading

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How to embed and play a video on an object in Unity3d and Jibe

Note: You’ll need the Unity Pro editor if you want to work with Movie Textures in Unity3d. Unity3d allows you to embed and play videos on any surface in a 3d environment. This means you can easily create a web-based Jibe world where … Continue reading

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How to Fix the Unity Asset Server error “Cannot Start Service” on Windows

The Unity Asset Server is a fantastic tool for version control and collaborating with a group of people on a project in Unity3D.  Our customers at ReactionGrid Inc. primarily use Windows servers, and some of them are running their own Unity Asset Servers … Continue reading

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Online Presentation at Agile Worlds 2012

I’ll be giving a presentation today (Wednesday October 3rd) at 8pm Eastern as part of the Agile Worlds 2012 Online Conference. My topic will be “Integrated Reality and Next Generation Virtual Worlds.” Here’s detailed info on my session. Please feel … Continue reading

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Building Immersion through Simple Design: Visit a Meteor Shower in Jibe

Anyone can create an exciting immersive experience in a 3d virtual world platform like Jibe. It doesn’t have to be complicated. And it doesn’t require loads of money and development time. The trick is to follow a few simple design … Continue reading

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ReactionGrid’s new website is up!

After much work by the entire team, ReactionGrid’s new website is now live. We’ve been banging away at it for many weeks now, and I’m very proud of the results. A lot of effort was spent on both the graphic … Continue reading

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Video of panel on “Virtual Worlds Revisited” at the 2012 Chicago eLearning and Technology Showcase

I  just participated in a wonderful “Virtual Worlds Revisited” panel discussion as part of the Chicago eLearning and Technology Showcase.  The panel was organized and moderated by Mike Kemmler, and participants included virtual world innovators Anders Gronstedt , Mark Jankowski … Continue reading

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