It was good to hear Ebbe Altberg, Linden Lab’s new CEO, speak at the Virtual Worlds Best Practices in Education 2014 Conference in Second Life today.
Ebbe addressed a number of pain points with the educator community in Second Life and brought some healthy visibility into how he sees things moving forward on a number of technical levels. I really appreciated the time and effort he spent in addressing educators.
But I have some constructive criticism.
Cultivating any community requires a lot more than just understanding its technical requirements for a particular piece of software or to be “listening to needs.” Communities are organic and constantly evolving entities with complex interdependencies that are often far from intuitive. And when you give communities new technological tools, they typically use these tools in very unpredictable ways.
In other words, it’s not just about collecting technical requirements and reading submitted feedback when you have the time. It’s about taking the time to actively investigate and participate in a community so you can cultivate its success and identify completely new market opportunities in the future.
There’s a reason people dedicated to sociology and cultural anthropology and community development exist. This stuff is important and hard and requires focus.
It’s the same reason why companies that focus solely on engineering goals while ignoring complex sociological factors tend to find themselves perpetually running after a community rather than leading it into the brightest possible future.
Would love if you care to share these thoughts on the podcast with more than 1000 listeners! We do a show on Ebbe next Friday. http://www.draxfiles.com
I’d love to participate. Count me in!
I can’t agree more with what John says in his post. Thanks for inviting him to your podcast, Drax. Well done.
Excellent assessment 🙂 I agree.
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Thanks Drax. It’s always good to amplify Pathfinder voice as he speaks for so many.
I can’t wait to hear the podcast. As always it’s more about the community ran the technology.
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Thinkbalm Decision-Making Guide – sponsored by Linden Lab
https://docs.google.com/file/d/0B3r0rcAUJHFQUUJIRFNUU2t3Q0k/edit
A Use-Case-based guide designed to aid in the immersive software selection process.
Educators regularly make the grand mistake of asking for the Tool first, then for Use Case Requirements.
This is like asking, what Barber Chair do you use in your Barber Shop, and that completely misses the point – it’s about Haircuts first, the utility Barber Chair deployed is secondary.
Your Educational Use Case Requirements govern what Tool you choose, it is not vice-versa!
Requirements Elicitation
http://en.wikipedia.org/wiki/Requirements_elicitation
Education Grid Requirement Specifications http://mediagrid.org/groups/technology/grid.ied/specification/index.html
Technology Agnostic Approach > The U.S. Army Learning Concept 2015 (PDF) does not focus on any particular TECHNOLOGY, but rather focuses on the OPPORTUNITIES presented by dynamic virtual environments, by online gaming, and by mobile learning. It speaks of access to applications, the blending of physical and virtual collaborative environments, and learning outcomes
Click to access tp525-8-2.pdf
Secondlife is dying because it hasn’t evolved the way 3D video games have. Elder Scrolls and Witcher, to name two examples among many, make SL look pathetic in comparison. Romance and quality aesthetics go hand in hand, which explains why most seek fantasy elsewhere today, even if it means tolerating annoying gamers.