Rebooting the Hypergrid Adventurers Club and Thanking Latif Khalifa

singularityIf you’re a fan of the Hypergrid, you should definitely check out the new 1.8.3 release of the Singularity viewer for OpenSim and Second Life.

In particular, take a look at this section in the update notes.  The fact that it is a very brief sentence seriously belies the magnitude of its significance.

  • Fixed a problem with long teleports in OpenSim (“4096 bug” SVC-2941 FIRE-11593) (Latif)

Latif Khalifa has fixed the bug that, since the beginning of time, prevented Hypergrid explorers from jumping to places more than 4096 regions away.  No more mandatory intermediate hops!  No more “cannot reach destination – too far away” messages!

I encourage all explorers of the Hypergrid to please take a moment and thank Latif on Twitter.  His hard work has resulted in a major improvement to the use of the Hypergrid and the evolution of OpenSim as a constellation of easily accessible interconnected grids.

Which brings me to the topic of the Hypergrid Adventurers Club.  Since my presentation at the OpenSimulator Community Conference, I’ve received a great deal of interest in possibly restarting our tours of the Hypergrid.  Many people reached out to me, and the outpouring of interest was very inspiring.

So I’m rebooting the tours!  Our next tour will be Saturday Sept 28 at 10pm EDT.  For all the details, please join and read our Google Group.

Take care,
-John “Pathfinder” Lester

About John Lester (Pathfinder)

John Lester is an expert in the educational use of virtual worlds and 3d simulations. His background is in neuroscience research and medical education, and he previously worked at Harvard Medical School, Massachusetts General Hospital and Linden Lab. John is currently the Chief Learning Officer at ReactionGrid Inc., helping clients develop new systems for immersive learning using web and mobile-based virtual world platforms.
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5 Responses to Rebooting the Hypergrid Adventurers Club and Thanking Latif Khalifa

  1. Shaun Emerald says:

    Kokua, version 3.6.6, was released today, which also includes this fix. I’m told it will be in the next Firestorm release, as well.

  2. Shaun Emerald says:

    Oh, I should also mention, that in order to actually make a 4096+ long teleport, you do need more than just a fixed viewer – the region has to be configured to allow jumps further than 4096. This can be done by setting (without the single quotes) ‘max_distance = 65535′ in the [EntityTransfer] section of the sim’s config. Folks who run a Robust grid will also want to set (again, without the single quotes) ‘Check4096 = “False”‘ in their Robust config.

    Happy teleporting! :-)

    • Thanks for the clarification, Shaun! I’m updating my Pathlandia Grid right now to make this change.

      • Shaun Emerald says:

        You probably deduced it, but I should have clearly said that it’s the region you are leaving from that needs the settings changed. Of course, if the destination hasn’t made them, you might not be able to return, heh. It’ll take a while before the 4096 bug totally fades away, but it will – it’s dead and just doesn’t know it yet. :-)

  3. “it’s dead and just doesn’t know it yet”

    Ha! I love it. :)

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