I’m eagerly awaiting my own developer version of the Oculus Rift, which should arrive in about a month.
My plans are to immediately start working on how to best integrate it with Jibe and Unity3d.
In particular, our newly released Jibe 2.0 has a built-in 1st-person perspective mode that is ideal for things like virtual reality headsets.
Keep an eye on this blog for future details.
Needless to say, I was very excited to see the folks at iFixit posting a great teardown of the developer version of the Oculus Rift headset.
If you have an Oculus Rift and would like to brainstorm with me on how it can be integrated with multiuser virtual world applications, please drop me an email (john.e.lester@gmail.com) or post in the comments.
Perhaps we can also schedule a Team Fortress 2 game while using our headsets!
-John “Pathfinder” Lester
Chief Learning Officer, ReactionGrid Inc.
P.S. ReactionGrid’s Lead Developer Matthew Bertrand is also getting an Oculus Rift dev kit. He’s pretty psyched about it, and we all expect amazing things from him!
The original Kickstarter page for the Oculus Rift had the CEO of Unity (David Helgason) in one of the videos, saying he was excited by it and would be looking into how to get it working with Unity. There was a recent announcement saying that the Rift is now officially supported by the Unity Engine:
http://www.cinemablend.com/games/Oculus-Rift-Now-Officially-Supported-By-Unity-Engine-53940.html
Very exciting news!
Pingback: April 11, 2013: Opening Party at GCU | Virtual Worlds Education Roundtable
Pingback: A Look at the Future of Gaming: The Oculus Rift and where it stands today | WrmH0l3