Breakdown of Oculus Rift Virtual Reality Headset and Integrating with Unity3d and Jibe

Oculis RiftI’m eagerly awaiting my own developer version of the Oculus Rift, which should arrive in about a month.

My plans are to immediately start working on how to best integrate it with Jibe and Unity3d.

In particular, our newly released Jibe 2.0 has a built-in 1st-person perspective mode that is ideal for things like virtual reality headsets.

Exploring a test Jibe 2.0 world in 1st-person perspective

Exploring a multiuser Jibe 2.0 world in 1st-person perspective.

Keep an eye on this blog for future details.

Needless to say, I was very excited to see the folks at iFixit posting a great teardown of the developer version of the Oculus Rift headset.

oculus-rift-teardown

If you have an Oculus Rift and would like to brainstorm with me on how it can be integrated with multiuser virtual world applications, please drop me an email (john.e.lester@gmail.com) or post in the comments.

Perhaps we can also schedule a Team Fortress 2 game while using our headsets!

-John “Pathfinder” Lester
Chief Learning Officer, ReactionGrid Inc.

P.S.  ReactionGrid’s Lead Developer Matthew Bertrand is also getting an Oculus Rift dev kit.  He’s pretty psyched about it, and we all expect amazing things from him!

About John Lester (Pathfinder)

John Lester is an expert in Multiuser 3D Virtual Worlds, Immersive Learning, Knowledge Management and Community Development. His background is in neuroscience research and medical education, and he previously worked at Harvard Medical School, Massachusetts General Hospital and Linden Lab. John is currently the Chief Learning Officer at ReactionGrid Inc., helping clients develop new systems for immersive learning using web and mobile-based virtual world platforms. For more contact info please see http://about.me/pathfinder
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4 Responses to Breakdown of Oculus Rift Virtual Reality Headset and Integrating with Unity3d and Jibe

  1. The original Kickstarter page for the Oculus Rift had the CEO of Unity (David Helgason) in one of the videos, saying he was excited by it and would be looking into how to get it working with Unity. There was a recent announcement saying that the Rift is now officially supported by the Unity Engine:

    http://www.cinemablend.com/games/Oculus-Rift-Now-Officially-Supported-By-Unity-Engine-53940.html

  2. Pingback: April 11, 2013: Opening Party at GCU | Virtual Worlds Education Roundtable

  3. Pingback: A Look at the Future of Gaming: The Oculus Rift and where it stands today | WrmH0l3

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