The Metaphor of Portals and how to create Instant Hypergates (aka “Blamgates”)

I’ve always loved the metaphor of portals. They are a powerful and evocative way to immersively interconnect virtual worlds.

Thanks to some simple scripting, I’ve been creating new Hypergate portals to other grids on my island Pathlandia in jokaydiaGRID.

Read on to learn how you can do it yourself.

UPDATE: December 27, 2010 – For the most recent version of the code I currently use in my Blamgates, see the end of this article.

For a great explanation of how Hypergates work and an example script, take a look at Maria Korolov’s article on Hypergridbusiness.

I started out by creating a very simple stone archway that is in theme with the rest of my island.  After adding the script, I modified it (using the OSTeleportAgent bit of code that Maria included) so that you make an instant Hypergrid jump to a different grid simply by walking through the archway.

Yes.  That’s right.

No clicking.  No opening a world map.  No copying and pasting an address.

You just walk up to the archway, walk through it, and suddenly you are in a completely different grid.  Your avatar and inventory move seamlessly with you.  And the destination of your jump is indicated in hovertext as you walk up to the archway.

Over time, I’m going to hide more of these archways all around Pathlandia.  See if you can find them all.  And all of them are freely copyable if you’d like to take one.

Because these gates work instantly, folks have started calling them “Blamgates.”

Want to visit? Take a Hypergrid jump to jokaydia.metaverseworlds.com:9010:scooter and then make a normal teleport to the region Pathlandia.

Welcome to the future.

UPDATE: DECEMBER 27, 2010
Here’s the current code I use in my Blamgates.

// For more info see https://becunningandfulloftricks.com/2010/10/29/the-metaphor-of-portals
// anti-loop code added by Jag Nishi/The Ham

string SimName = "66.240.233.81:9001:Pathlandia";
vector LandingPoint = <128.0, 128.0, 36.0>;
vector LookAt = <1.0,1.0,0.0>;
key AgentToTransfer;

list LastFewAgents;

PerformTeleport( key WhomToTeleport )
{ integer CurrentTime = llGetUnixTime();
integer AgentIndex = llListFindList( LastFewAgents, [ WhomToTeleport ] );
if (AgentIndex != -1)
{ integer PreviousTime = llList2Integer ( LastFewAgents, AgentIndex+1 );
if (PreviousTime >= (CurrentTime -5)) return;
LastFewAgents = llDeleteSubList( LastFewAgents, AgentIndex, AgentIndex+1);
}
LastFewAgents += [ WhomToTeleport, CurrentTime ];
osTeleportAgent( WhomToTeleport, SimName, LandingPoint, LookAt );
}

default
{
state_entry()
{
llSetText(SimName, <1,1,1>, 1);
}
collision_start(integer number)
{
if(llDetectedKey(0) != AgentToTransfer)
{
AgentToTransfer=llDetectedKey(0);
PerformTeleport( llDetectedKey(0));
llSay(0, "Trigger");
}
else
{
llSay(0,"Timer");
llSetTimerEvent(3);
}
}
timer()
{
AgentToTransfer="";
llSetTimerEvent(0);
}

}

 

 
-John “Pathfinder” Lester

80 thoughts on “The Metaphor of Portals and how to create Instant Hypergates (aka “Blamgates”)

  1. I’m super pleased to see you blogging about this!

    Imagine some possibilities:
    – Splitting a house up into different rooms, each room located in different sims / platforms.
    – Having an open area to the public, and then one building is in another sim, with security checks done at the door.
    – The previous point also has a benefit for graphics load. You could have the outside of a popular area be run on one server, and not lag down the whole area, and then portal into another area with dedicated resources just for that area.
    – The Tardis / Harry Potter tent effect (larger inside than outside); not only is this cool, but it allows the renting of small real estate in a place and access to much larger. A mall could be constructed, for example, that’s really just a series of small storefronts with portals to the main store.
    – Easy tour giving: just drop the portal, no hyperlinks, etc.
    – Weird MC Esher houses with teleports to copies of a house with different orientations of the user, and countless other fun combinations. (How about parallel worlds with different content like you see in World of Warcraft when your character dies and sees grayscale / ghosts, for gaming? Like the movie Constantine or 13 Ghosts or any other movie where different people see different realities of the same space?)

    Linden Lab consciously disallowed this functionality because they never allowed a “llTeleportUser” function, let alone a more seamless approach. So many benefits. And we’re seeing it begin. 🙂

    -Ron / Hiro

      • Part of the problem is permissions. You obviously can’t grant universal power to landowners to teleport users anywhere, because the end user might not like it, there might be malware, etc.

        So it’s really a question of trust. There’s no *trust* system in place in Second Life or OpenSim, other than friends. But I’d really love to be able to have a guest come to my sim, and be asked *once* for permission to:
        – Teleport
        – Have camera take control at my will (to point out things of interest, avoid going through walls, grab camera to show a good perspective on speakers, etc)
        – Wear items (For creating games, attaching HUDs automatically, etc)
        – Direct movement (guided tours without sitting in a trolley, anyone?)
        – Add waypoints to a user’s interface (did I mention that the SL viewer needs an objective-directing system? Imagine possibilities for training new users, navigation, tours, etc!)

        Once my footing is a little bit more sure with OpenSim, I’m going to revisit a lot of these in my blog. One of these days, I’m even hoping to start coding some OpenSim patches myself.

      • Ron, I think you nailed it. That’s how you deal with a powerful technology that has potentially “evil” uses.

        You think through how to build completely new things like “trust systems” that give people the power to make their own choices.

        I look forward to a future blog post from you about this idea. And hopefully some OpenSim patches from ya someday. 😀

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  3. Just don’t forget to lock in the proper chevrons. 🙂

    I love the idea of this script, and I look forward to playing around with it. The 2d web gets the hyperlink, the Metaverse gets the hyper-jump. Awesome!

    • For those of you trying to copy/paste the script on HypergridBusiness, here’s what happened to me:

      1) I had to replace the quotation marks in the first line with normal quotes. When I pasted the script inworld, the quotes were italicized ones which threw an “illegal character error” when saving the script.

      2) There’s a line with (CurrentTime – 5). When I pasted the script inworld, I got a dash instead of a minus sign. Had to replace the dash with a minus sign.

      3) Maria’s script has “{ llSetText(SimName, , 1); );” in the code. That threw a syntax error for me, so I had to delete the last “);”

      Other than that, it all worked.

  4. This is very encouraging. This demonstrates how hypergrids may be the next step in the evolution from the 2D to 3D interwebs.

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  6. Superb idea. But as will all good things, there may be a not so friendly side. How would you deal with hidden portals that may in fact appear to force teleport someone to some other opensim which may not be reciprocating with a return teleport. Could this not evolve into some of the annoyances we experience on the web, url redirects/hijacks

  7. “After adding the script, I modified it so that you make an instant Hypergrid jump simply by walking through the archway.”

    That must have been a significant modification 🙂 , since the original is just your standard “llMapDestination on touch” script, that brings up the map with the given place as the focus point.

    Can you share the modified version?

    • The modification is simply the OSTeleportAgent bit of code that is included in the copy that Maria posted on HypergridBusiness. Perhaps I was not clear enough about that. I have edited my blog post for clarity.

  8. How embarassing 🙂 I didn’t see the comments until I’d left my own, for some reason.

    Does llMapDestination() do an immediate TP in OpenSim, rather than just bringing up the map as it does in LL? (But wouldn’t that be a viewer-controlled thing?) Hm….

  9. Pathfinder —

    Thanks for the catch on the typo — I’ve already fixed it. The smart quotes/smart hyphens issue is an editor problem. It doesn’t show up for me, but what I can try to do is find a WordPress plugin that lets you embed a little code window in blog posts.

    I’d love to post more scripts that may be useful, so it will be worth it to invest the time to research this. 🙂

    Meanwhile, my script uses the LLMapDestination script command — this gives the user a choice of whether to do or not do the jump. That way, if someone accidentally bumps into the portal, they don’t get teleported away. 🙂

    However, I included the instant alternative, the OSTeleportAgent command. If you use it, you will need to have OS functions turned on in your region’s .INI file (check with your hosting provider for this) and have your threat level set appropriately. I found that the default .INI file lists these in two separate locations – you’ll need to update both of them. 🙂 (They may have fixed that in the latest release.)

    If you use OSTeleportAgent, set up your portal so that it’s clear to users that if they walk through it, they WILL teleport. For example, you can have them walk up a ramp first before they get to the portal – so people can’t bump in accidentally from the side — and have a little roof over it so people can’t accidentally land on it. You can also do it so just the blue area in the middle is the active portal, and the big metal or rock ring around it is not active, and will act as a little bit of shielding to prevent accidental teleports.

    If your region is set up so that there are trigger-happy teleport gates everywhere and its really inconvenient for users then people just won’t come — and won’t set up gates pointing to your regions.

    There is no requirement out there that people reciprocate by setting up gates back to your region. But you could form networks with other grids, with each having gates going to all the other grids.

    Eventually, someone will come along, Google-style, and count up all these inbound hyperlinks and rank destinations by popularity. There’s probably a college kid working on it in a dorm room somewhere. If you find him, give him a $1,000 for a new computer, Jolt soda and beef jerky in return for company stock. Quick! Before he wises up!

    — Maria

  10. Another thing — you might want to have your teleport gates automatically offer a note card to avatars with the hypergate address of your grid, so they can get back again.

    Today, there is no “back” button in viewers, the “home” button doesn’t work across the hypergrid, and there is no way to save hypergrid landmarks. (Imprudence folks — are you listening? We love you, and these kind of travel tools would be super to have!)

    — Maria

  11. The Hypergrid 1.0 protocol — which is currently used on Pathfinder’s region and all the other RectionGrid grids does allow, in theory, a rogue grid owners to hack into the inventories of visiting avatars and steal content or delete items.

    There have been no reports as of yet of grid owners actually doing this — it’s a lot of hassle to do it, and then you have to go through people’s inventories to see if there’s anything worthwhile in there. There are much easier ways to steal stuff.

    But, more importantly, this security hole is plugged in Hypergrid 1.5, which is currently used on OSGrid and most of the largest grids out there.

    ReactionGrid and its hosted private grids will have the update by the end of this year, they tell me.

    – Maria

    • Thanks for the clarification, Maria. Our ReactionGrid team is meeting over the next couple weeks to hammer out all the details on our upgrade plans for Hypergrid 1.5 and Opensim 0.7. It’s a big priority for us, that’s for sure. I’ll let you know the exact timeline when it is finalized.

      ReactionGrid is very focused on providing the most stable environment in Opensim as possible, which is why we didn’t upgrade immediately when the code was released.

  12. Just a quick note.

    Yes, the way I set up my gates is not optimal in terms of security. I set them up to illustrate a point. Which is that seamless movement between grids is possible.

    No, I am not evil and trying to toss people unawares across the metaverse into treacherous places to fulfill some fiendish plan. I am trying to stimulate a discussion about how to use (and modify) powerful technology in a thoughtful manner.

    I hope that clears things up. Thank you.

    (And if I see fearmongering comments in the queue from folks trying to spread FUD, I will simply delete them. Feel free to have such banter on your own blog.)

  13. Wonderful….I went to see it today. One day I would love to have a magic pond that transports you to a huge forest (somewhere where the sims are nice and cheap)…. I’m sure it will happen.

    • That’s a beautiful idea. 🙂

      You could also make is so that, when people swim beneath the water, they take a Hypergrid jump to a totally modified grid that is an entire underwater ocean world.

      No land. No sky. Just water. And a modified physics engine that creates realistic underwater movement. Full of sea serpents and megaprim jellyfish.

  14. Since I recently discovered that most (if not all…haven’t examined them all yet) of my Reaction grid regions are hyper enabled I started doing exactly the same thing…and then some mutations crept in… I added a listener that sets the Destination target for the osTeleportAgent based on messages received from close by transmitters that each send out the destination for a particular grid when clicked. These turned into badges I attached to my avatar so as I approached the gate I could click a badge and walk through the hypergate to the desired grid. (I realized along the way that the badges alone could do the whole job, but not nearly as cool as walking through the gate…) …or a Tardis … which I started wearing so I could try traveling with a self-contained hypergate. It was a little much so I was just starting to explore putting the hypergate code into a “hypernaut helmet” which didn’t look quite as strange, but I ran out of steam and ended up stranding myself somewhere. Jokay probably thinks I’m nuts – I keep popping in and out with strange looking attachments….at odd hours. What I like best is how accessible it is…I am by no means an “expert” coder, but can still have fun with the concept. I can only imagine what others with real skill will be able to accomplish. Also curious what might happen if dynamically loading .oar files was added to the mix…perhaps you could travel the same small closed hypergrid loop, but see completely different sims if they were strategically loaded while you were else where…

    • Trevor.
      when you say “reaction grid regions” are you refereing to the “main reaction grid” the same grid where the cube3 commercial showroom sim is housed?. or a stand alone grid… such as jokadia grid (i can see that the “test” portal was built there, not on the ” jokadia sim” on the main reaction grid.( now that im there;) this permits the visitors only to the jokadia grids PATHLANDIA sim to encounter such a portal. all of this is fine and dandy IMO.;)

      but until the security issues that Maria “thoughtfully” spoke of are dealt with, Im concerned with “where “such experiments are being held… I think thats “logical” as the Vulcans say as they use the portal of the GUARDIAN of FOREVER…
      one can learn from history…even web3d history…;)

      Whats done in Reactiongrid Main, should stay in RG Vegas main…..:) im gonna go get a drink at the bar now..

      • I have several regions on the Main land Reaction grid… have been using one of my regions to do a little exploring of my own, my hypergrid gates link to the private jokaydia mini grid mostly, but have linked to a few other trusted mini-grids … Will post warning signs as well, or could make scripts so that they only respond to me I suppose. If there is a greater concern…I could look at pulling my HG enabled sims off the main and into their own space… will talk to Kyle over the week end…

  15. There are two other security risks of hypergrid.

    One security risk is that outsiders can teleport into your grid can snag everything they can see if they use a rogue viewer. They can do the same if they log in directly, of course — Second Life doesn’t currently have hypergrid, but they’re certainly not immune to copy botters.

    If you have hypergrid turned off, however, you can restrict access to just the people you trust, and cancel their user accounts if they violate your trust.

    The other risk is that folks who buy stuff on your grid can take it to home to their grids, and save the objects to their hard drives (as OAR or IAR backup files) and then distribute them. They can do this as well on your grid, but you can turn off the feature to save OAR and IAR backups.

    JokaydiaGrid currently allows both IAR and OARs, so turning off hypergrid for you, Pathfinder, won’t make much of a difference here.

    Of course, these two risks only apply to folks making expensive consumer goods where they want to prevent people from making unauthorized copies.

    So, for example, if you’re a creator developing the next big hot fashion trend, you’ll want to do it on a private grid with hypergrid turned off, where only you and your assistants can work on the project. Then when you’ve got it finished, you can distribute it on a closed commercial grid, like InWorldz and SpotOn3D (and Second Life). Closed grids usually have both hypergrid and OAR (region archive) and IAR (inventory archive) backup functions turned off, so the folks who buy your products can’t save local copies to their hard drives – or teleport to grids that allow backups and save copies there.

    But for many other people, this isn’t an issue. Companies and schools routinely put content up on websites, even though it’s very easy to copy — in fact, making illegal copies in OpenSim is much, much, much more difficult than doing so on the Web.

    If someone copies a corporation’s website, they have their lawyer send out a letter. And it really hasn’t stopped the growth of e-commerce much at all. You could copy the entire Amazon.com site — and you still won’t be able to make a dent in their business. (And how many retailers have tried?)

    The same holds true for a grid. If someone copies to my company’s Trombly Grid and copies all our stuff — we’ve got a little pond, and a couple of office buildings, and some freebie furniture, and a punch of display screens — well, frankly, I don’t care. If they set up an exact duplicate of our region, they’ll just look silly.

    And even though Hypergrid Business is completely out there on the web, no content protection measures in place at all, content hasn’t been illegally copied (we’ve got a Google alert — we’ll know.) When it does show up without permission, we send out a quit note and it usually turns out to be an accident — someone grabbed the entire RSS feed instead of an excerpt. In one case where it was outright piracy (the site was ripping off a bunch of magazines) their hosting provider shut them down right after we sent them an email. The system works. 🙂

    And these principles apply to grids, as well — just do a quick search on the grid’s domain name, and send a notice to the grid owners or their hosting company if they’re stealing stuff. In my experience however, with the exception of Second Life, most grids are fast and proactive at taking down infringing content. Linden Lab may have lawyers on retainer, but small grids don’t want to have to defend themselves against copyright infringement lawsuits.

    And if we do sell content in-world, we plan to do it full-perm. Our buyers will be able to make copies, exports, anything they want. The idea is the iTunes model — if it’s convenient enough, and reasonably priced, then customers will buy legal versions rather then scrounge around for iffy pirated ones.

    I believe in growing a business by making life easier for customers, not by making it more difficult for them to enjoy their purchases.

    — Maria

    • My main issue, as a prvoieus post indicated, was not visitors per say IN, but unknowing inhabitants OUT of the main grid, while using their “fully stocked ID avatar/inventory”. I wont travel off the RG main grid using my main inventory avatar… but i do travel within the main grid daily… and shouldnt be taken out of it for any reason, without my explicit consent.. aka.. the post reply i made to trevor a few minutes ago….

  16. Marias comments are reflective of all the ones ive made here. The REALITY of PORTALS is more important I believe than the metaphor of portals. A number of people posting have made this point. Reactiongrid was built on being secure for its customers.

    • Cube —

      ReactionGrid allows any of their customers to turn hypergrid off and on at will.

      In addition, even on ReactionGrid’s main grid – which is hypergrid-enabled — individual regions can be off-limits to hypergrid visitors.

      Security means different things to different people. To me, it means that I have a local copy of all my content. To someone else, it means that local copies aren’t allowed. ReactionGrid lets its customers make the choice, which makes a lot of sense.

      — Maria

      • My main issue, as a previous post indicated, was not visitors per say IN, but unknowing inhabitants OUT of the main grid, while using their “fully stocked ID avatar/inventory”. I wont travel off the RG main grid using my main inventory avatar… but i do travel within the main grid daily… and shouldnt be taken out of it for any reason, without my explicit consent.. aka.. the post reply i made to trevor a few minutes ago….
        😉

      • Cube –

        The solution is here to disable OSTeleportAgent functionality on ReactionGrid — I don’t know if they’ve done that, or would be willing to do that. It’s much more likely, I guess, that if a ReactionGrid region owner were to start putting up auto-teleport gates to rogue grids that rip content, that they’ll be kicked off the grid.

        And, as I said, there have been no reported cases of anyone actually hacking into visitors’ inventories. There are no scripts written for this, as far as I’m aware – and not much profit in it, since the last of the HG 1.0 grids will have upgraded within a couple of months, and the security hole will be closed.

        But I’m with you on the unexpected teleports — not so much because of security reasons, but because it’s just rude. If I brush past a tree while walking and it suddenly teleports me somewhere else – or I step on a patch of sidewalk that’s a portal — I will be very, very annoyed and write letters to the folks responsible. I don’t mind auto-teleport gates if they’re very, very clearly labeled, and designed to prevent against accidental walk-throughs. Or if a teleport is part of a region’s “experience” where it’s designed to surprise you — and you get some warning ahead of time that you’re going to be surprised (though yeah, that kinds of ruins the surprise…)

        But if an auto-teleport takes you to, say, a spam grid where you’re bombarded with ads on all sided — I’d complain to the region owner to turn it off, and, if that doesn’t work, complain to the grid admins and have that region shut down.

        I predict that the worst offenders will be spam and gambling grids, just as is the case with those annoying pop-up windows on the web (not that I know from personal experience, of course!). I guess those visitors will be too embarrassed to complain… “Yes, I was getting a lapdance but when I touched her corset I was teleported to SpamHellGrid. I want a refund!”

      • ” I don’t mind auto-teleport gates if they’re very, very clearly labeled, and designed to prevent against accidental walk-throughs. Or if a teleport is part of a region’s “experience” where it’s designed to surprise you — and you get some warning ahead of time that you’re going to be surprised (though yeah, that kinds of ruins the surprise…)”

        This. (the bolded part in particular) As I’ve been gradually building out Pathlandia, I realize I’ve been subconsciously trying to build an exploratory story into everything I create on the island. Which makes the idea of integrating “sudden and mystical” travel to strange new worlds (grids) as part of the storyline something very compelling from a storyteller’s perspective.

        But I totally agree that the trick is navigating the delicate balance between “fun surprises” and “WTF” moments when deploying instant Hypergates. Which is also true when attempting good storytelling in general.

      • yes. always about interface and honest comunications–TRUST then is built.. and we all know what to expect before we ride the WILD TOAD ride:)
        The web had its issues with security, we learned to run firewalls and virus apps…comcast gives you nortons for free-it saves them time and effort. the 3d web should learn from all the early mistakes of the web…and linking and security /theft issues were all there to learn from….

        theres an old REBOOT cartoon that had unwanted portal hopping in its plot.. cool styles of world changes…. 15 years ago?..lol

        anyhow- security is a way to protect VALUE.. lots will give different things VALUE..but VALUEING others VALUES…is not somthing that can be lost…if we want to have a prayer at not building our own hell…or one better than SLs one room purgatory.;)

        STANDARDS…. thats why they exist to be agreed upon….

      • CORBOMITE MANEUVER BY JON STEWART & SCI OFFICER COLBERT

        “mr toads” was a fav of mine as a kid… but you TRUSTED ole Walt not to kill ya when the train light came barrelling down on ya… he got that trust over decades of effort.;)

        Todays Virtuality is a different place… Viacom and Disney today different animals, as anyone watching a Miley Cyrus video from disney could tell ya…. or more aptly couldnt tell you what to expect next…. Fox/ GLEE /magazine issue from last week to help show the Funicello factor on amplify…

        speaking of amplify— that was a good line from stewarts expensive firesign thearte on the mall today…

        “ampify too much and noone can hear anything but noise.”

        virtual days ahead, even more so than in Walts time.

  17. Trevor —

    Dynamically load OAR files would be really cool. You wouldn’t have to have regions up all the time — just load them up as they’re needed! You would need to have a mechanism for activating the scripts, but that shouldn’t be too difficult.

    Today, it takes 2-3 minute to load up an OAR file — more if its really big — so not really practical yet. Unless you’ve got a really fast computer.

    But I believe this is how load-balancing in OpenSim works — I think there’s an English-teaching program in China that does this on a massive scale. Have been trying to get them to talk on the record about it.

    — Maria

    • In my experience, if content is already loaded, it can take up to an hour to load a full sim experience from OAR. Depends on the server, firewall, etc. It’s really the deleting of previous assets that takes up the most time – the way the load OAR works now is that it seems to individually remove each item and verify. I wonder if that’s by design or accident – whether a more efficient SQL query could speed things up.

  18. Just thought of an interesting “stress test” for the Hypergrid.

    1) Set up an “instant” Hypergate portal horizontally oriented in the air.
    2) Set up a similar Hypergate at the destination grid, configured to jump someone back to the first grid.
    3) Configure both so that each rezzes the avatar 10 meters above the destination Hypergate.
    4) Fly above the first Hypergate. Turn off flying and fall into the Hypergate.
    5) Go make lunch and eat it.
    6) Think about this video from the game Portal.
    7) Come back to the computer and see if anything has blown up.

    • After a brief experiment…I would recommend against such an experiment for the time being…
      It did work…sort of. I only set up half the loop… hypergrid from jokaydia to my RG region at about 50m above portal, dropped into portal which brought me back to jokaydiagrid. It looked like it had worked…but av couldn’t move and got logged out -Second avatar observing on RG to watch the event was also logged out at the same time… Hope I didn’t break anything…but if so I’m going to use the defense that “Pathfinder made me do it”.

      • LOL

        Blame me. I planted the dangerous seed in your brain.

        But I’m happy you tried it out and reported the results. Very interesting. Thank you!

  19. Doorways, exits, portals, worm-holes, dimension doors, flaps, gateways, openings – they all conjur up such wonderful images of exploration and through-the-looking-glass thinking, don’t they? Thanks for the post, John – and the copyable portal (I’ve already lifted one and placed it on Sagacity – worked like a charm) – and the script – and the advice – and the imagination.

    • Glad you’ll be able to use the sculpty skull. Maybe you can script some cool hauntings into it!

      /me imagines clicking on a skull and suddenly seeing a whole body rez from it. Spooky.

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  36. Pingback: Hypergrid Adventurers Club meet #27: Educational Whiteboards, visiting a There.com outpost on NewWorldGrid, and Dachshunds | Be Cunning and Full of Tricks

  37. Hi! Because of HG incompatibilities, I cannot HG from my grid to yours, to pick up one of your blamgates. So, I have been trying to recreate one myself. I have it so that it looks like yours. It’s got the three points and the top point is the root prim of the 4-prim linkset, and also has the script from your 12/27 update in it (with a new destination).

    I must still be missing something however, as walking through it, or into it (clearly colliding), does nothing. I’m not getting any script errors, so I believe I have enabled any osFunctions that are needed. As further evidence that I can HG out from this region, I have an instant gate that I picked up from Vue. If I touch it, it takes me directly to the destination I currently am trying to get my blamgate to take me.

    What am I missing here?

    Thanks in advance for your help, Pathfinder. 🙂

    -ste
    (Shaun Emerald, in-world)

  38. Pingback: Hypergrid Adventurers Club meet #28+29: Physics Education and Giant Laboratories on NewWorldGrid | Be Cunning and Full of Tricks

  39. Pingback: Hypergrid Adventurers Club meet #31+32: A Message in a Bottle for StaminaGrid | Be Cunning and Full of Tricks

  40. Pingback: Hypergrid Adventurers Club meet #33+34: Visiting “Romenna,” a Tolkien-themed 16-sim cityscape. | Be Cunning and Full of Tricks

  41. Pingback: Hypergrid Adventurers Club meet #35: Giant robot junkyard on FrancoGrid | Be Cunning and Full of Tricks

  42. Pingback: Hypergrid Adventurers Club meet #36+37: Visiting Help Island on ReactionGrid | Be Cunning and Full of Tricks

  43. Pingback: CEO Rodvik Humble Shares Highlights From 2011 and his Outlook for 2012 - Page 9 - SLUniverse Forums

  44. Pingback: » “FleepGrid Portal” Region Added to OSGrid, Some Backend Updates to FleepGrid’s Architecture

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