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- A good read for folks (like me) who hate the Flickr redesign: "The new Flickr: Goodbye customers, hello ads" bit.ly/11Z7eZB 1 day ago
- What do you think of Flickr's redesign? I give it two thumbs down. Give feedback here: bit.ly/14OfoAN 2 days ago
- Aerial photo of my neighborhood in Montreal - 1947 vs 2012 bit.ly/10Wvf1q 6 days ago
- Congrats to everyone on a successful test! #OpenSim Dev Meeting and Avatar Load Test bit.ly/12sOEFH #virtualworld 1 week ago
- RT @onikenkon: For those wanting to attend todays load test here is the HG URL it is now open and ready to receive more info here : https:/… 1 week ago
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Be Cunning and Full of Tricks
Tag Archives: Unity3d
How to Fix the Unity Asset Server error “Cannot Start Service” on Windows
The Unity Asset Server is a fantastic tool for version control and collaborating with a group of people on a project in Unity3D. Our customers at ReactionGrid Inc. primarily use Windows servers, and some of them are running their own Unity Asset Servers … Continue reading
Posted in Announcements, Education, Jibe, Unity3D
Tagged bug, education, error, fix, Jibe, learning, ReactionGrid, service, uas, Unity, unity asset server, Unity3d, virtual worlds
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Online Presentation at Agile Worlds 2012
I’ll be giving a presentation today (Wednesday October 3rd) at 8pm Eastern as part of the Agile Worlds 2012 Online Conference. My topic will be “Integrated Reality and Next Generation Virtual Worlds.” Here’s detailed info on my session. Please feel … Continue reading
Posted in Announcements, Jibe, Presentations, Unity3D, Virtual Worlds
Tagged agile, agileworlds, agileworlds12, Jibe, online communities, ReactionGrid, Unity, Unity3d, virtual worlds
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