Tag Archives: psychology

Making the Most of Meeting in the Physical World: Evocative Artifacts

MIT’s Technology Review recently published an article on how CardCloud Spells the End of Physical Business Cards. As someone who spends most of their professional life immersed in the online world, I tend to agree that physical business cards are … Continue reading

Posted in Announcements, Augmented Reality, Avatars, Education, Jibe, Pioneer Lessons, Psychology, Unity3D, Virtual Worlds | Tagged , , , , , , , , , , , , , , , | 8 Comments

An Obscured Opportunity: Opensim and Content Creators

Opensim is a compelling platform for virtual world development.  And some new technologies have recently popped up that could potentially make Opensim even more compelling. Tipodean has launched a preview of their web-based viewer.  And Kitely just opened its doors … Continue reading

Posted in Announcements, OpenSim, Virtual Worlds | Tagged , , , , , , , , , , | 25 Comments

Short Story: Part 4: Camper

“Oh, you bastard!  Campers suck!” “It’s a valid strategy!” screamed a voice from around the corner. Those were the last words Jeff heard as red mist seeped into his vision.  Headshot.

Posted in Announcements, Avatars, Short Stories, Virtual Worlds | Tagged , , , , | 7 Comments

Encouraging Exploration: Tales of Telehubs and Hypergrid Hops

We all have a desire to explore.  It’s in our nature as human beings to seek out novel things, both the conceptual and the physical.  To be human is to be an explorer. Virtual worlds give us an opportunity to … Continue reading

Posted in Hypergrid Adventurers Club, OpenSim, Pioneer Lessons, Psychology, Virtual Worlds | Tagged , , , , , , , , | 15 Comments

The danger in how we see

Tigers like to hide. And, unfortunately for us, they are really quite good at it. Tigers can magically blend in with their surroundings, giving us only glimpses of their true form. But there’s much more to fear from tigers than … Continue reading

Posted in Pioneer Lessons, Psychology | Tagged , , , , | 21 Comments

How to build the impossible

Throughout history, we have tried to build impossible things. Insanely impossible things. Things that require innovation, complex combinations of technologies, and a lot of coordination and work. And despite great difficulty, we’ve managed to successfully build many impossible things. Like … Continue reading

Posted in Psychology, Virtual Worlds | Tagged , , , , , , , | 7 Comments

The Lattice of Coincidence

“A lot of people don’t realize what’s really going on. They view life as a bunch of unconnected incidents and things. They don’t realize there’s this, like, Lattice of Coincidence that lays on top of everything.” That’s a quote from … Continue reading

Posted in Psychology, Virtual Worlds | Tagged , , , | 59 Comments

You Look Marvelous

We all want to look marvelous. And in virtual worlds, we want our avatars to look marvelous. In both form and motion, we want them to possess beauty and grace.  We want people to gasp at their originality and for … Continue reading

Posted in Avatars, Psychology, Virtual Worlds | Tagged , , , , , | 28 Comments

How the Metaverse was Won

Most people deeply involved in Virtual Worlds, from researchers to developers to enthusiastic users, have read Neal Stephenson’s novel “Snow Crash.” In it, Stephenson coins the term “Metaverse.” He describes it as a perceptually immersive successor to the Internet, populated … Continue reading

Posted in Presentations, Psychology, Virtual Worlds | Tagged , , , , , , | 62 Comments

On Being Human

Artificial Intelligence is sexy. At least, that’s what we’re constantly being told. Technologists wax poetic about how computers can increasingly replicate our ability to think and reason.  Folks like Eric Schmidt gleefully proclaim that people really want Google to “tell … Continue reading

Posted in Artificial Intelligence, Psychology | Tagged , , , | 20 Comments