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- How to create a "flying camera tour" in Jibe and Unity3d
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Be Cunning and Full of Tricks
Tag Archives: metaverse
How to create Avatar Sit locations on any object in a Jibe world in Unity3d
Here’s a short tutorial video that will show you how to create avatar sit locations on any object in your Jibe world. It’s a very powerful and flexible system where you simply drag and drop sit locations onto anything in your multiuser Jibe … Continue reading →
Posted in Announcements, Jibe, Unity3D
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Tagged education, Jibe, metaverse, ReactionGrid, scripts, sitting, Unity, Unity3d, virtual worlds
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Breakdown of Oculus Rift Virtual Reality Headset and Integrating with Unity3d and Jibe
I’m eagerly awaiting my own developer version of the Oculus Rift, which should arrive in about a month. My plans are to immediately start working on how to best integrate it with Jibe and Unity3d. In particular, our newly released Jibe 2.0 has a … Continue reading →
Posted in Announcements, Jibe, Unity3D, Virtual Worlds
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Tagged developer version, gaming, ifixit, innovation, Jibe, metaverse, oculus, ReactionGrid, rift, team fortress 2, Unity, Unity3d, virtual reality, virtual worlds
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3 Comments
How to embed and play a movie on an object in Unity3d and Jibe
Note: You’ll need the Unity Pro editor if you want to work with Movie Textures in Unity3d. Unity3d allows you to embed and play videos on any surface in a 3d environment. This means you can easily create a web-based Jibe world where … Continue reading →
Posted in Announcements, Avatars, Education, Jibe, Unity3D, Virtual Worlds
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Tagged avatars, education, extension ogg, gaming, hedgehog in the fog, Jibe, metaverse, movie, ogg file, ReactionGrid, texture details, tutorial, Unity, Unity3d, video, virtual worlds
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2 Comments
Speaking at “Train for Success” Panel on the Future of Virtual Worlds – Nov 8 @ noon Eastern
The Gronstedt Group hosts a weekly “Train for Success” speaking series, and this week I’ll be participating in a panel discussion on the State and Future of Virtual Worlds. The panel will be held in Second Life and starts on … Continue reading →
Posted in Education, Presentations, Unity3D, Virtual Worlds
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Tagged avatars, education, gaming, internet, metaverse, online communities, ReactionGrid, science, second life, technology, Unity, Unity3d, videogames, virtual worlds
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3 Comments
A peaceful retreat: New waterfall area in my Jibe world
I spent some time today putting together a new waterfall area in my Jibe world. It’s full of ambient sounds and dynamic shadows. A very peaceful place. You can visit it by going to my Jibe world and clicking on … Continue reading →
Posted in Announcements, Unity3D
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Tagged forest, Jibe, metaverse, online communities, ReactionGrid, Unity, Unity3d, virtual worlds, waterfall
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Building Immersion through Simple Design: Visit a Meteor Shower in Jibe
Anyone can create an exciting immersive experience in a 3d virtual world platform like Jibe. It doesn’t have to be complicated. And it doesn’t require loads of money and development time. The trick is to follow a few simple design … Continue reading →
Posted in Announcements, Jibe, Unity3D
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Tagged design, dinosaur, Jibe, metaverse, meteor, online communities, pioneers, ReactionGrid, sounds, Unity, Unity3d, virtual worlds
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ReactionGrid’s new website is up!
After much work by the entire team, ReactionGrid’s new website is now live. We’ve been banging away at it for many weeks now, and I’m very proud of the results. A lot of effort was spent on both the graphic … Continue reading →
Posted in Announcements, Jibe, Unity3D, Virtual Worlds
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Tagged Jibe, metaverse, ReactionGrid, Unity, Unity3d, virtual worlds, website
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5 Comments
Video of panel on “Virtual Worlds Revisited” at the 2012 Chicago eLearning and Technology Showcase
I just participated in a wonderful “Virtual Worlds Revisited” panel discussion as part of the Chicago eLearning and Technology Showcase. The panel was organized and moderated by Mike Kemmler, and participants included virtual world innovators Anders Gronstedt , Mark Jankowski … Continue reading →
Posted in Announcements, Avatars, Education, Jibe, Presentations, Unity3D, Virtual Worlds
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Tagged avatars, chicago, education, elearning, Jibe, metaverse, online communities, pioneers, ReactionGrid, Unity, Unity3d, virtual worlds
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1 Comment
Speaking at the Academic Librarians 2012 Conference – Syracuse University, June 12-13
I’ve been invited to attend and speak at the Academic Librarians 2012 Conference at Syracuse University from June 12-13. This conference will be a great opportunity to connect with folks interested in building the future of immersive learning and information … Continue reading →
Posted in Announcements, Avatars, Education, Jibe, Presentations, Unity3D, Virtual Worlds
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Tagged avatars, education, librarians, library, metaverse, online communities, pioneers, ReactionGrid, Unity, Unity3d, virtual worlds
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“We were here” – Discovering Footsteps in the Wilderness and Flags across the Hypergrid
I started the Hypergrid Adventurers Club because I think the development of Hypergrid-enabled interconnectivity between Opensim grids is a beautiful and fascinating evolution. And in my experience, if you want to help cultivate growth and innovative uses of a new … Continue reading →
