Tag Archives: metaverse

Brief Thoughts on Ebbe’s Keynote at VWBPE 2014 in Second Life

It was good to hear Ebbe Altberg, Linden Lab’s new CEO, speak at the Virtual Worlds Best Practices in Education 2014 Conference in Second Life today. Ebbe addressed a number of pain points with the educator community in Second Life and brought some healthy … Continue reading

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Giving a Virtual Worlds Lecture – April 7 @ 6pm PDT in Second Life

On Monday April 7 at 6pm PDT I’ll be giving a Virtual Worlds Lecture in Second Life. The title of my talk is “Finding the Balance between Pedagogy and Technology.”  Here’s a summary: One must always seek a thoughtful match … Continue reading

Posted in Announcements, Education, OpenSim, Presentations, Unity3D, Virtual Worlds | Tagged , , , , , , , , | 2 Comments

Hypergrid Adventurers Club – Visiting the Center for Global Health’s East Africa Traveler Safety Simulation

Yesterday, the Hypergrid Adventurers Club (HGAC) visited the Center for Global Health’s East Africa Traveler Safety Simulation.   About 20 of us made the voyage, initially gathering at JokaydiaGrid and then travelling together as a group.  This was the first HGAC trip … Continue reading

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Rebooting the Hypergrid Adventurers Club and Thanking Latif Khalifa

If you’re a fan of the Hypergrid, you should definitely check out the new 1.8.3 release of the Singularity viewer for OpenSim and Second Life. In particular, take a look at this section in the update notes.  The fact that it … Continue reading

Posted in Announcements, Avatars, Education, OpenSim | Tagged , , , , , , , , , , | 6 Comments

Getting Real World Terrains into OpenSim: A Tutorial by Brian A. White

This is recreation of a blog post by Brian A. White.  Brian’s blog went offline sometime in 2009, and recently it was suggested that someone republish this useful tutorial to make sure it can be found by search engines and … Continue reading

Posted in Announcements, Education, OpenSim | Tagged , , , , , | 9 Comments

OpenSimulator Community Conference 2013 – My Presentation and My Thanks to Everyone Involved

This past weekend I attended and spoke at the very first OpenSimulator Community Conference (OSCC13).  It was an amazing event full of outstanding presentations, great networking opportunities, and spectacular venues with tons of attendees.  It was also truly remarkable to … Continue reading

Posted in Avatars, Hypergrid Adventurers Club, OpenSim, Presentations, Virtual Worlds | Tagged , , , , , , , , , , , , , , , | 7 Comments

How to convert a prim-based object in Second Life or Opensim into a mesh object on your hard drive using the Singularity viewer

This is pretty cool. The most recent version of the Singularity viewer (version 1.8.1) adds a particularly interesting feature: Wavefront (.obj) and Collada (.dae) Export by Apelsin, Inusaito, and Latif Khalifa – Allows export of your creations into Blender, Unity3D and … Continue reading

Posted in Announcements, Jibe, OpenSim, Unity3D | Tagged , , , , , , , , , , | 20 Comments

How to create multiuser networked events in Jibe and Unity3d using iTween

In Jibe 2.0 we’ve included an easy system that gives you the power to use iTween to create multiuser networked events. This allows you create shared experiences between avatars using interactive and complex object animations. Watch my tutorial to learn … Continue reading

Posted in Announcements, Education, Jibe, Presentations, Unity3D, Virtual Worlds | Tagged , , , , , , , , , , , , , , | 2 Comments

How to create Avatar Sit locations on any object in a Jibe world in Unity3d

Here’s a short tutorial video that will show you how to create avatar sit locations on any object in your Jibe world.  It’s a very powerful and flexible system where you simply drag and drop sit locations onto anything in your multiuser Jibe … Continue reading

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Breakdown of Oculus Rift Virtual Reality Headset and Integrating with Unity3d and Jibe

I’m eagerly awaiting my own developer version of the Oculus Rift, which should arrive in about a month. My plans are to immediately start working on how to best integrate it with Jibe and Unity3d. In particular, our newly released Jibe 2.0 has a … Continue reading

Posted in Announcements, Jibe, Unity3D, Virtual Worlds | Tagged , , , , , , , , , , , , , | 4 Comments