Tag Archives: innovation

Breakdown of Oculus Rift Virtual Reality Headset and Integrating with Unity3d and Jibe

I’m eagerly awaiting my own developer version of the Oculus Rift, which should arrive in about a month. My plans are to immediately start working on how to best integrate it with Jibe and Unity3d. In particular, our newly released Jibe 2.0 has a … Continue reading

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“The effects of virtual space on learning: A literature review”

If you’re interested in the use of virtual worlds in education and immersive learning, it’s always a challenge finding good research papers on the subject. Which is why I was so excited today when I discovered Olle Sköld’s paper “The … Continue reading

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I’m presenting at the “Midnight to Noon Conference for Second Life Educators and Researchers” on Oct 27

The folks at EduFinland are hosting a conference on October 27 called the “Midnight to Noon Conference for Second Life Educators and Researchers.” Although the conference is being held in Second Life, the presentations will discuss a wide range of … Continue reading

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Summary of ReactionGrid’s ISTE SIGVE presentation in Jibe

ISTE SIGVE (International Society for Technology in Education – Special Interest Group for Virtual Environments) is a group of educators, administrators, and educational technologists who are interested in the development of 3D Virtual Environment platforms for connection and collaboration. They … Continue reading

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Anniversary Celebration of the 1939 New York World’s Fair in ReactionGrid

On April 30th 1939 (that’s 72 years ago!), over 200 thousand people gathered across an acre of land that only a couple years earlier was an ash dump.  Thanks to four years of hard work and planning, those people were … Continue reading

Posted in Announcements, Avatars, Education, Hypergrid Adventurers Club, OpenSim, Virtual Worlds | Tagged , , , , , , , , , , , , , | 4 Comments

Making the Most of Meeting in the Physical World: Evocative Artifacts

MIT’s Technology Review recently published an article on how CardCloud Spells the End of Physical Business Cards. As someone who spends most of their professional life immersed in the online world, I tend to agree that physical business cards are … Continue reading

Posted in Announcements, Augmented Reality, Avatars, Education, Jibe, Pioneer Lessons, Psychology, Unity3D, Virtual Worlds | Tagged , , , , , , , , , , , , , , , | 8 Comments

Avatars in the Boardroom – A Presentation at Tuck School of Business

I recently visited Tuck School of Business and gave a lecture on virtual worlds. You can read all about it on the ReactionGrid blog.    

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“The Everything Guide to Social Media” – quick review and my foreword to the book

Back in May of this year, I was invited by the author to write a Foreword for his soon to be published book “The Everything Guide to Social Media.” The book is out now, and it’s a good read for … Continue reading

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The Future will be Connected: Maps and the Metaverse

From the movie Time Bandits: “You see, to be quite frank, the fabric of the universe is far from perfect. It was a bit of botched job, you see. We only had seven days to make it. And that’s where … Continue reading

Posted in Education, OpenSim, Pioneer Lessons, Uncategorized, Virtual Worlds | Tagged , , , , , , , | 16 Comments

1-Bit Symphony and the Art of Constraint

Pioneers are everywhere.  And they explore many different worlds. We often find them in the worlds of business, science, technology and the arts. And we can learn many lessons by simply observing their innovative work. Let’s explore artist Tristan Perich’s … Continue reading

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