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Top Posts
- A Virtual World in my Hands: Running OpenSim and Imprudence on a USB Key
- Click me!: How to make an object move and play a sound when you click on it in Jibe and Unity3d
- How to make a door that automatically opens and closes in Unity3d and Jibe
- How I Learned to Stop Worrying and Love the Unity Asset Store
- Maps and HyperBase42: Charting the Hypergrid
- How to create a "flying camera tour" in Jibe and Unity3d
- Hypergrid Landmarks
- Hypergrid Adventurers Club
- The Future of Virtual Worlds: No Fate but What We Make
- Hypergrid Adventurers Club meet #6: Attending the Opera on FrancoGrid
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My Tweets
- Shirt for a lobster distributor in Maine, birthday present from my in-laws. I love it! bit.ly/KU5g0P Thank you @lobstahlady 1 day ago
- Wow, what a great idea! "Augmented Reality Muppets Band-Aids Distract Your Kids From Pain" bit.ly/Ldi42K 1 week ago
- Today at 4pm EDT - Hypergrid Adventures Club visits Misfits Folly bit.ly/LtJlO0 @sargemisfit #ReactionGrid #HGAC #jokaydiagrid 1 week ago
- This pretty much sums up my own thoughts about what's happening in Montreal right now. "A protest devolves..." bit.ly/KNKZLP 1 week ago
- "Google Glasses patent hints at speech-to-text display for deaf users" bit.ly/KcQaCP 1 week ago
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- Playthings: The Business of Play
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- Startled Cat
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- Tech Cocktail
- The Journal of Virtual Worlds Research
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Be Cunning and Full of Tricks
Tag Archives: architecture
How to make a door that automatically opens and closes in Unity3d and Jibe
Today we’ll learn how to build a door in your Jibe world that automatically opens when an avatar approaches and then closes when the avatar walks away. We’ll also make the door play a nice sound as it opens and … Continue reading →
Posted in Announcements, Education, Jibe, Unity3D, Virtual Worlds
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Tagged architecture, avatars, door, education, itween, metaverse, online communities, ReactionGrid, Unity, Unity3d, virtual worlds
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8 Comments
Anniversary Celebration of the 1939 New York World’s Fair in ReactionGrid
On April 30th 1939 (that’s 72 years ago!), over 200 thousand people gathered across an acre of land that only a couple years earlier was an ash dump. Thanks to four years of hard work and planning, those people were … Continue reading →
Posted in Announcements, Avatars, Education, Hypergrid Adventurers Club, OpenSim, Virtual Worlds
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Tagged 1939 world's fair, architecture, art, avatars, education, HyperGrid, Hypergrid Adventurers Club, innovation, jokaydiagrid, metaverse, online communities, OpenSim, ReactionGrid, virtual worlds
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4 Comments
Jon Brouchoud’s Prefab Full Sims for Opensim
Jon Brouchoud is an insanely talented designer of 3d spaces. His personal website has lots of information about his work, and Jon also runs a site all about Architecture and Design in Virtual Environments. Here’s a blurb about Jon. “As a … Continue reading →
Posted in Announcements, Avatars, OpenSim, Virtual Worlds
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Tagged architecture, avatars, education, Jon Brouchoud, metaverse, OpenSim, virtual worlds
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Hypergrid Adventurers Club meet #16+17: The 1939 World’s Fair on ReactionGrid and Spanish Hypernaut LexGrey Barbosa’s new home on FrancoGrid
In today’s two meetings we explored a recreation of the 1939 New York World’s Fair on ReactionGrid, featuring the iconic Trylon and Perisphere. We also took a trip to LexGrey Barbosa’s new region on FrancoGrid, which he hosts from an OpenSim … Continue reading →
