I looked over my shoulder during the last Hypergrid Safari tour and saw this.
It was a good day.
More pics from that tour here.
This post also appears on Wiggle Planet’s Blog. Check it out to learn more about Wiglets!
Life is about improvising. We’re given a framework of reality to live in, some innate biology, and then whoosh we’re dropped into the world to do our thing. What that thing is and how we actually do it is completely up to us to figure out.
Jazz is similar. Start with a framework of musical concepts, add some instruments, and then jam your way to a magical moment of pure creative expression in music. And you can even jam with other people.
The connection between jazz and life is immediately apparent to anyone who has watched a newborn try to stand and walk on wobbly legs. Or following a flock of birds wheeling across the sky in a coordinated cloud of chaos. Or the first time your dog finally managed to catch that frisbee, dropping it proudly at your feet and gazing directly into your eyes with a cocked head, ready for another throw.
Being part of such moments gives us joy, because we are surrounded by improvisational life, full of movement and growth and interaction and creativity.
This is why I’m fascinated by Wiglets.
And why I think the world will be, too.
Wiggle Planet is creating Wiglets as a platform for incredibly fun experiences with mobile devices. Wiglets are self-animated, moving with all the beauty and jazziness of biological creatures. They have their own DNA and can evolve through natural or selective breeding. And they can move freely between on-screen game environments and physical-world locations using augmented reality.
Wiglets combine all the beauty and complexity of biological jazz with the innovative possibilities of artificial life and the fun of games.
At a recent e-Learning conference, I gave a keynote presentation on the power of designing digital experiences that speak to our brain’s natural way of seeing the world. In short, we love to be surrounded by life. We are deeply satisfied and feel joy when watching living creatures doing their thing in the world. And even more so if we can reach out and interact with them through touch.
Wiglets give us a new opportunity to create these magic moments. Don’t believe me? Watch these two videos and then think about how they made you feel.
So how can you get your hands on Wiglets?
There are some demo mobile apps you can download right now on the Wiggle Planet website, as well as a Wiglet-enabled book and T-shirt on the Wiggle Planet Store. Much more will be coming soon, so stay tuned.
If you happen to be a developer who’s into writing games with Xcode and might be interested in taking some Wiglet code for a spin, please drop me a line. Starting this month I’ll be helping Wiggle Planet with community development and creative advice, so expect to see me blogging more about Wiglets in the future. Jeffrey and I worked together at Linden Lab, and I’m tickled pink to be able to brainstorm with him again as well the rest of the Wiggle Planet team.
Is your curiosity piqued? Have questions? Please leave a comment for us, and thank you for your time.
– John “Pathfinder” Lester
The 1st International Conference on e-Learning, e-Education and Online Training is being held September 18-20 in Bethesda, Maryland. This conference will assess a wide range of progressive ideas for the future of e-Learning, focusing on the idea of technology as a means to education rather than an end in itself. The conference organizers have lined up a wonderful range of interdisciplinary speakers and are planning to attract a wide group of heterogeneous scholars and practitioners.
I’ll be attending the entire conference, and I’m honored to be giving the opening keynote presentation. Here’s what I’ll be talking about:
“Augmented Mind: The Evolution of Learning Tools
from Language to Immersive Reality”
Innovative educators are constantly facing the challenge of matching pedagogical goals with complementary technological tools. Unfortunately, given the wide range of technologies and devices that vie for consumer attention, the right choices are not always clear and are typically obscured by media hype. In this presentation, John Lester will describe how focusing on the way the human mind interacts with the world and other human beings can help identify the right tools for the right jobs. From a mind-augmentation perspective combining constructivist and behaviorist approaches, John will explore web based tools ideal for knowledge management, augmented reality based self-animated autonomous agents, and finally the unique (and sometimes over-hyped) affordances of perceptually immersive multiuser 3d virtual worlds for collaborative learning.
My goal will be to tell an interesting story with examples and demos of technologies that I think really leverage how our minds naturally embrace the world around us. One such technology that I’m currently exploring and that you’ve probably never heard of are Wiglets.
Wiglets are autonomous, evolving, self-animated and self-motivated agents that can exist in both completely virtual and augmented reality environments. They exist at a wildly creative intersection of artificial life, art and gaming. And perhaps best of all, you can interact with them directly through touch and gestures.
Another topic of discussion will be the affordances of multiuser 3d virtual worlds, especially how one can reduce the barrier to entry for people interested in leveraging them for educational purposes. ReactionGrid has recently developed some new tools that integrate with the Unity3d-based Jibe platform to provide on-the-fly content editing in a simple yet powerful way. I’ll be giving a sneak preview during my presentation.
I’ll also be discussing and giving examples of innovative uses of commonly used virtual world technologies such as Second Life, Opensimulator and the Oculus Rift. If you plan on attending and would like to connect with me at the conference, please drop me a line on Twitter or email. And if you’re looking to interact with the organizers and other attendees and speakers, be sure to check out the e-LEOT LinkedIn Conference Group.
After my keynote I’ll be updating this blog post to include my slides and links to any recordings.
UPDATE Sept 19, 2014
Here are my slides:
-John “Pathfinder” Lester
Between 2010 and 2012 I had a lot of fun organizing and running the Hypergrid Adventurers Club (HGAC) meetings. Those were the very early days of Hypergrid connectivity in Opensim, and things often went awry during our explorations. We all stuck together and helped each other out through crazy technical challenges and exciting adventures, but it was the community of helpful people at these meetings that impressed and amazed me the most.
Time moved on, and over the past couple years I stopped organizing Hypergrid Adventurers Club meetings. Not because of any lack of interest in Opensim and the Hypergrid on my part, mind you. I’m still very excited about the future of Opensim and the Hypergrid, and I continue to explore and experiment a lot on my own. It was just that I felt the HGAC had run its course. Opensim was becoming much more stable and easier to use, hypergrid jumps were becoming very reliable, and directories of great places to explore were expanding (see Hyperica and iDreamsNet). Also, attendance was gradually declining, and other aspects of my life were getting busier, so I figured it was time to wind things down.
But when one flower closes, a new and different one usually blooms. That’s the beauty of online communities. They adapt and change and grow.
“Want to discover open sim and learn to hypergrid? Join our friendly weekly trips to destinations all over the hyperverse, and get help with shopping for your avatar, free land opportunities, and sympathy when you run up against snags and bugs.”
I’ve been attending these trips and they’re simply fantastic. The organizers are Thirza Ember, Fuschia Nightfire, Wizard Gynoid and Wizardoz Chrome. I think all of them bring beautiful new perspectives to exploring the Hypergrid, in particular the perspectives of skilled content creators and innovative artists who have a long history of pioneering work in Second Life and other virtual worlds. And everyone attending brings their own thoughtfulness and great sense of humor to the group. Once again, it’s the community of people that impresses and amazes me the most in online worlds.
So please check out the Hypergrid Safari and go on one of their tours. You can get connected with them and learn more in many different ways:
And here’s a great video by Nina Camplin of some recent tours.
Take care, and hope to see you inworld!
-John “Pathfinder” Lester
If you laughed, you might enjoy this one as well.
Also, I was going to tell you a joke about UDP…
…but you might not get it.
Our 14 year old doberman Jasper has been slowly losing mobility in his hind legs due to canine degenerative myelopathy. He has no pain, is happy and alert and loves life. He just stumbles a lot now because of his uncooperative hind legs. Unfortunately, this means it has been getting harder for him to roam around outside.
This past weekend my wife and I set him up with some back wheels from the wonderful folks at HandicappedPets.com, and Jasper could not be happier. Now he gets all excited when he sees us preparing to put the harness on him, and once again he can roam all across our backyard with ease.
It’s amazing how quickly animals can adapt to new circumstances and then carry on with life like nothing has happened. I think they can teach us a lot about how to focus on enjoying life to the fullest.
Roll on, Jasper. We love you!
It was good to hear Ebbe Altberg, Linden Lab’s new CEO, speak at the Virtual Worlds Best Practices in Education 2014 Conference in Second Life today.
Ebbe addressed a number of pain points with the educator community in Second Life and brought some healthy visibility into how he sees things moving forward on a number of technical levels. I really appreciated the time and effort he spent in addressing educators.
But I have some constructive criticism.
Cultivating any community requires a lot more than just understanding its technical requirements for a particular piece of software or to be “listening to needs.” Communities are organic and constantly evolving entities with complex interdependencies that are often far from intuitive. And when you give communities new technological tools, they typically use these tools in very unpredictable ways.
In other words, it’s not just about collecting technical requirements and reading submitted feedback when you have the time. It’s about taking the time to actively investigate and participate in a community so you can cultivate its success and identify completely new market opportunities in the future.
There’s a reason people dedicated to sociology and cultural anthropology and community development exist. This stuff is important and hard and requires focus.
It’s the same reason why companies that focus solely on engineering goals while ignoring complex sociological factors tend to find themselves perpetually running after a community rather than leading it into the brightest possible future.
The title of my talk is “Finding the Balance between Pedagogy and Technology.” Here’s a summary:
One must always seek a thoughtful match between pedagogy and technology. Different virtual world platforms are suited for different uses, ranging from collaborative work environments to immersive goal-oriented simulations. The speaker will discuss current virtual world technological trends involving specific gaming technologies like Unity3D and the growth of Open Source platforms such as OpenSimulator. A discussion will focus on helping educators choose the right tool for the right job, matching pedagogical goals with technological affordances.
My presentation is part of an ongoing series of talks hosted by the School of Library and Information Science at San Jose State University. Here’s more information about the colloquia, and here’s a SLURL for where I’ll be speaking.
Part of what I’ll be doing in addition to showing slides and speaking will be a live demo of some of the content import/export tools in the Singularity Viewer. You’ll get so see how you can easily backup content you’ve created in Second Life or Opensim to your hard drive and how to get that content into other 3D platforms like Unity3d and Blender.
Hope to see you there!
I tried out SL Go today.
Wow, it’s beautiful and fast. Seriously impressive from a technical perspective. Could definitely make mobile a more viable access point for Second Life users.
And beyond simply viable, I can imagine new ideas for expanding Second Life’s functionality on mobile devices to make it even more engaging and innovative (e.g., tying in GPS data, augmented reality using mobile device camera, etc.).
As for the pricing…
The entire game industry has come to the conclusion that the future belongs to freemium, free-to-play, and pay-once-play-forever.
The 1990’s are on the phone and they want their business model back.
SL Go is a great idea with a lot of potential that will die in the nest if it doesn’t move to a modern-day pricing model.
I’ll be attending these two upcoming conferences. If you’re planning to attend either of them or if you just happen to be in town when they occur, please contact me via my about.me page if you’d like to meet up and chat about learning in virtual worlds!
4th Global Conference – Experiential Learning in Virtual Worlds
March 22-24, 2014
Prague, Czech Republic
The main aims of this conference are to increase our understanding of experiential learning in virtual worlds, both formal and informal, to share experiences and best practices, and to debate future possibilities for learning in virtual worlds. For full details, please see the conference website.
My panel presentation will be “Finding the Balance between Pedagogy and Technology.” Here’s my abstract:
Next Generation virtual worlds will be tightly coupled to many other emerging technologies, leveraging modern knowledge management processes and providing platforms for broad use among teachers and learners. As the technological landscape grows, it is becoming increasingly difficult for educators to identify the right platform (or mix of platforms) for their specific immersive learning needs.
In my current position at ReactionGrid and my previous work at Linden Lab and Harvard Medical School, I have explored the use of a wide range of gaming and virtual world platforms to augment education. Today there are a number of very interesting virtual world technological trends involving specific gaming technologies like Unity as well as the growth of Open Source platforms such as OpenSimulator. My ongoing work involves finding the right match between educational goals and technological affordances as well as identifying key synergies when virtual world technologies are interwoven with existing social media and web-based educational content.
Above all else, there must be a thoughtful match between pedagogy and technology. Different virtual world platforms are suited for different uses, ranging from collaborative work environments to immersive goal-oriented simulations. One of the most important and challenging goals for any educator exploring virtual worlds is simply finding the right tool for the right job. Likewise, it is critical for virtual world platform developers to keep a firm focus on well established knowledge management principles when designing new technologies intended to advance the field of immersive learning.
I’m particularly thrilled about this panel because I’ll be participating with Dr. Bryan Carter from the University of Arizona. Bryan is a true pioneer in using virtual worlds for experiential learning, and he’s been working with virtual environments since his dissertation project in 1997 when he created a virtual simulation of Harlem, NY as it existed during the 1920s Jazz Age and Harlem Renaissance. Virtual Harlem was one of the earliest full virtual reality environments created for use in the humanities and certainly one of the first for use in an African American literature course. The project continues to grow and evolve as Bryan explores new virtual world platforms.
1st International Conference on e-Learning e-Education and Online Training (e-LEOT)
September 18–20, 2014
Bethesda, Maryland, United States
This new conference will assess a wide range of progressive ideas for the future of e-Learning, focusing on the idea of technology as a means to education rather than an end in itself. The conference organizers are lining up a wonderful range of interdisciplinary speakers and are planning to attract a wide group of heterogeneous scholars and practitioners. For full details, please see the conference website.
Be seeing you!