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- Click me!: How to make an object move and play a sound when you click on it in Jibe and Unity3d
- A Virtual World in my Hands: Running OpenSim and Imprudence on a USB Key
- Breakdown of Oculus Rift Virtual Reality Headset and Integrating with Unity3d and Jibe
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Be Cunning and Full of Tricks
Category Archives: Virtual Worlds
Breakdown of Oculus Rift Virtual Reality Headset and Integrating with Unity3d and Jibe
I’m eagerly awaiting my own developer version of the Oculus Rift, which should arrive in about a month. My plans are to immediately start working on how to best integrate it with Jibe and Unity3d. In particular, our newly released Jibe 2.0 has a … Continue reading →
Posted in Announcements, Jibe, Unity3D, Virtual Worlds
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Tagged developer version, gaming, ifixit, innovation, Jibe, metaverse, oculus, ReactionGrid, rift, team fortress 2, Unity, Unity3d, virtual reality, virtual worlds
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3 Comments
How to embed and play a movie on an object in Unity3d and Jibe
Note: You’ll need the Unity Pro editor if you want to work with Movie Textures in Unity3d. Unity3d allows you to embed and play videos on any surface in a 3d environment. This means you can easily create a web-based Jibe world where … Continue reading →
Posted in Announcements, Avatars, Education, Jibe, Unity3D, Virtual Worlds
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Tagged avatars, education, extension ogg, gaming, hedgehog in the fog, Jibe, metaverse, movie, ogg file, ReactionGrid, texture details, tutorial, Unity, Unity3d, video, virtual worlds
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2 Comments
Speaking at “Train for Success” Panel on the Future of Virtual Worlds – Nov 8 @ noon Eastern
The Gronstedt Group hosts a weekly “Train for Success” speaking series, and this week I’ll be participating in a panel discussion on the State and Future of Virtual Worlds. The panel will be held in Second Life and starts on … Continue reading →
Posted in Education, Presentations, Unity3D, Virtual Worlds
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Tagged avatars, education, gaming, internet, metaverse, online communities, ReactionGrid, science, second life, technology, Unity, Unity3d, videogames, virtual worlds
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3 Comments
Online Presentation at Agile Worlds 2012
I’ll be giving a presentation today (Wednesday October 3rd) at 8pm Eastern as part of the Agile Worlds 2012 Online Conference. My topic will be “Integrated Reality and Next Generation Virtual Worlds.” Here’s detailed info on my session. Please feel … Continue reading →
Posted in Announcements, Jibe, Presentations, Unity3D, Virtual Worlds
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Tagged agile, agileworlds, agileworlds12, Jibe, online communities, ReactionGrid, Unity, Unity3d, virtual worlds
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ReactionGrid’s new website is up!
After much work by the entire team, ReactionGrid’s new website is now live. We’ve been banging away at it for many weeks now, and I’m very proud of the results. A lot of effort was spent on both the graphic … Continue reading →
Posted in Announcements, Jibe, Unity3D, Virtual Worlds
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Tagged Jibe, metaverse, ReactionGrid, Unity, Unity3d, virtual worlds, website
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5 Comments
Video of panel on “Virtual Worlds Revisited” at the 2012 Chicago eLearning and Technology Showcase
I just participated in a wonderful “Virtual Worlds Revisited” panel discussion as part of the Chicago eLearning and Technology Showcase. The panel was organized and moderated by Mike Kemmler, and participants included virtual world innovators Anders Gronstedt , Mark Jankowski … Continue reading →
Posted in Announcements, Avatars, Education, Jibe, Presentations, Unity3D, Virtual Worlds
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Tagged avatars, chicago, education, elearning, Jibe, metaverse, online communities, pioneers, ReactionGrid, Unity, Unity3d, virtual worlds
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1 Comment
Speaking at the Academic Librarians 2012 Conference – Syracuse University, June 12-13
I’ve been invited to attend and speak at the Academic Librarians 2012 Conference at Syracuse University from June 12-13. This conference will be a great opportunity to connect with folks interested in building the future of immersive learning and information … Continue reading →
Posted in Announcements, Avatars, Education, Jibe, Presentations, Unity3D, Virtual Worlds
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Tagged avatars, education, librarians, library, metaverse, online communities, pioneers, ReactionGrid, Unity, Unity3d, virtual worlds
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“We were here” – Discovering Footsteps in the Wilderness and Flags across the Hypergrid
I started the Hypergrid Adventurers Club because I think the development of Hypergrid-enabled interconnectivity between Opensim grids is a beautiful and fascinating evolution. And in my experience, if you want to help cultivate growth and innovative uses of a new … Continue reading →
My Presentation at the Norwegian University of Science and Technology
The Department of Computer and Information Science at the Norwegian University of Science and Technology (NTNU) in Trondheim, Norway is hosting a seminar this week on “Virtual Worlds & Educational Technologies.” The seminar will be held on Wednesday April 25th … Continue reading →
Posted in Announcements, Augmented Reality, Avatars, Education, Jibe, Presentations, Unity3D, Virtual Worlds
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Tagged avatars, education, Jibe, metaverse, nordic, norway, nvwn, online communities, ReactionGrid, scandinavia, Unity, Unity3d, virtual worlds
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Hypergrid Adventurers Club visits a Myst and Uru inspired world: Devokan Trust on OSGrid
Yesterday, the Hypergrid Adventurers Club visited OSGrid to explore Devokan Tao, the central hub of a collection of regions called Devokan Trust. The entire area is inspired by Myst and Uru. About 10 of us made the journey across four … Continue reading →
Posted in Announcements, Avatars, Education, Hypergrid Adventurers Club, OpenSim, Virtual Worlds
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Tagged avatars, devokan tao, education, HyperGrid, Hypergrid Adventurers Club, jokaydiagrid, metaverse, myst, online communities, OpenSim, opensimulator, osgrid, ReactionGrid, uru, virtual worlds
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8 Comments
