The 1st International Conference on e-Learning, e-Education and Online Training is being held September 18-20 in Bethesda, Maryland. This conference will assess a wide range of progressive ideas for the future of e-Learning, focusing on the idea of technology as a means to education rather than an end in itself. The conference organizers have lined up a wonderful range of interdisciplinary speakers and are planning to attract a wide group of heterogeneous scholars and practitioners.
I’ll be attending the entire conference, and I’m honored to be giving the opening keynote presentation. Here’s what I’ll be talking about:
“Augmented Mind: The Evolution of Learning Tools
from Language to Immersive Reality”
Innovative educators are constantly facing the challenge of matching pedagogical goals with complementary technological tools. Unfortunately, given the wide range of technologies and devices that vie for consumer attention, the right choices are not always clear and are typically obscured by media hype. In this presentation, John Lester will describe how focusing on the way the human mind interacts with the world and other human beings can help identify the right tools for the right jobs. From a mind-augmentation perspective combining constructivist and behaviorist approaches, John will explore web based tools ideal for knowledge management, augmented reality based self-animated autonomous agents, and finally the unique (and sometimes over-hyped) affordances of perceptually immersive multiuser 3d virtual worlds for collaborative learning.
My goal will be to tell an interesting story with examples and demos of technologies that I think really leverage how our minds naturally embrace the world around us. One such technology that I’m currently exploring and that you’ve probably never heard of are Wiglets.
Wiglets are autonomous, evolving, self-animated and self-motivated agents that can exist in both completely virtual and augmented reality environments. They exist at a wildly creative intersection of artificial life, art and gaming. And perhaps best of all, you can interact with them directly through touch and gestures.
Another topic of discussion will be the affordances of multiuser 3d virtual worlds, especially how one can reduce the barrier to entry for people interested in leveraging them for educational purposes. ReactionGrid has recently developed some new tools that integrate with the Unity3d-based Jibe platform to provide on-the-fly content editing in a simple yet powerful way. I’ll be giving a sneak preview during my presentation.
I’ll also be discussing and giving examples of innovative uses of commonly used virtual world technologies such as Second Life, Opensimulator and the Oculus Rift. If you plan on attending and would like to connect with me at the conference, please drop me a line on Twitter or email. And if you’re looking to interact with the organizers and other attendees and speakers, be sure to check out the e-LEOT LinkedIn Conference Group.
After my keynote I’ll be updating this blog post to include my slides and links to any recordings.
UPDATE Sept 19, 2014
Here are my slides:
-John “Pathfinder” Lester
The title of my talk is “Finding the Balance between Pedagogy and Technology.” Here’s a summary:
One must always seek a thoughtful match between pedagogy and technology. Different virtual world platforms are suited for different uses, ranging from collaborative work environments to immersive goal-oriented simulations. The speaker will discuss current virtual world technological trends involving specific gaming technologies like Unity3D and the growth of Open Source platforms such as OpenSimulator. A discussion will focus on helping educators choose the right tool for the right job, matching pedagogical goals with technological affordances.
My presentation is part of an ongoing series of talks hosted by the School of Library and Information Science at San Jose State University. Here’s more information about the colloquia, and here’s a SLURL for where I’ll be speaking.
Part of what I’ll be doing in addition to showing slides and speaking will be a live demo of some of the content import/export tools in the Singularity Viewer. You’ll get so see how you can easily backup content you’ve created in Second Life or Opensim to your hard drive and how to get that content into other 3D platforms like Unity3d and Blender.
Hope to see you there!
I’ll be attending these two upcoming conferences. If you’re planning to attend either of them or if you just happen to be in town when they occur, please contact me via my about.me page if you’d like to meet up and chat about learning in virtual worlds!
4th Global Conference – Experiential Learning in Virtual Worlds
March 22-24, 2014
Prague, Czech Republic
The main aims of this conference are to increase our understanding of experiential learning in virtual worlds, both formal and informal, to share experiences and best practices, and to debate future possibilities for learning in virtual worlds. For full details, please see the conference website.
My panel presentation will be “Finding the Balance between Pedagogy and Technology.” Here’s my abstract:
Next Generation virtual worlds will be tightly coupled to many other emerging technologies, leveraging modern knowledge management processes and providing platforms for broad use among teachers and learners. As the technological landscape grows, it is becoming increasingly difficult for educators to identify the right platform (or mix of platforms) for their specific immersive learning needs.
In my current position at ReactionGrid and my previous work at Linden Lab and Harvard Medical School, I have explored the use of a wide range of gaming and virtual world platforms to augment education. Today there are a number of very interesting virtual world technological trends involving specific gaming technologies like Unity as well as the growth of Open Source platforms such as OpenSimulator. My ongoing work involves finding the right match between educational goals and technological affordances as well as identifying key synergies when virtual world technologies are interwoven with existing social media and web-based educational content.
Above all else, there must be a thoughtful match between pedagogy and technology. Different virtual world platforms are suited for different uses, ranging from collaborative work environments to immersive goal-oriented simulations. One of the most important and challenging goals for any educator exploring virtual worlds is simply finding the right tool for the right job. Likewise, it is critical for virtual world platform developers to keep a firm focus on well established knowledge management principles when designing new technologies intended to advance the field of immersive learning.
I’m particularly thrilled about this panel because I’ll be participating with Dr. Bryan Carter from the University of Arizona. Bryan is a true pioneer in using virtual worlds for experiential learning, and he’s been working with virtual environments since his dissertation project in 1997 when he created a virtual simulation of Harlem, NY as it existed during the 1920s Jazz Age and Harlem Renaissance. Virtual Harlem was one of the earliest full virtual reality environments created for use in the humanities and certainly one of the first for use in an African American literature course. The project continues to grow and evolve as Bryan explores new virtual world platforms.
1st International Conference on e-Learning e-Education and Online Training (e-LEOT)
September 18–20, 2014
Bethesda, Maryland, United States
This new conference will assess a wide range of progressive ideas for the future of e-Learning, focusing on the idea of technology as a means to education rather than an end in itself. The conference organizers are lining up a wonderful range of interdisciplinary speakers and are planning to attract a wide group of heterogeneous scholars and practitioners. For full details, please see the conference website.
Be seeing you!
This past weekend I attended and spoke at the very first OpenSimulator Community Conference (OSCC13). It was an amazing event full of outstanding presentations, great networking opportunities, and spectacular venues with tons of attendees. It was also truly remarkable to see how far OpenSim has evolved and matured as a virtual world platform.
I’ve seen my fair share of online conferences, and this was the most professionally managed and engaging online conference I have ever attended. To everyone involved in making this event a reality, thank you!
And thank you all who attended my presentation. I apologize for not having time to answer all your questions, but if you leave a comment on this blog post I will be very happy to reply.
Lastly, for those of you interested in me possibly restarting the Hypergrid Adventurers Club tours (I got a lot of positive feedback at the conference), be sure to join the HGAC mailing list and post that you’d like to attend a future tour. If I see enough interest, I’ll definitely start them up again.
Please read on for my own presentation summary, video and downloadable slides. You can also watch recordings of all the other presentations in the Conference Archives.
“Exploring the Interconnected: How Past Dreams evolve into Future Reality”
Join us to hear more about how dreams from the past can dramatically change and evolve into something completely new. In this presentation you will hear all about John’s initial experiences in Opensim while still working at Linden Lab, the creation and mangement of “Pathlandia,” initial explorations of the Hypergrid, and how it all fits in with what he remembers as Linden Lab’s original vision of an expanding Metaverse of self-hosted and interconnected virtual worlds.
ADDENDUM 9/10/2013: Be sure to read this blog post: “The Future of Conferences.” It’s an outstanding summary of the conference by Crista Lopes, the inventor of the Hypergrid and one of the conference’s main organizers.
-John “Pathfinder” Lester
In Jibe 2.0 we’ve included an easy system that gives you the power to use iTween to create multiuser networked events. This allows you create shared experiences between avatars using interactive and complex object animations.
Watch my tutorial to learn more!
Video: How to create multiuser networked events in Jibe and Unity3d using iTween
The Gronstedt Group hosts a weekly “Train for Success” speaking series, and this week I’ll be participating in a panel discussion on the State and Future of Virtual Worlds.
For more details, please see Facebook. Here’s a summary:
“The landscape of virtual worlds is changing. Social and game mechanics make virtual worlds more engaging. Browser-based virtual worlds make them more accessible to a wider audience. The panel will discuss the state and future of virtual worlds. Join this conversation about the emerging platforms and applications of virtual worlds in learning and business.”
Hope to see you there, and special thanks to Anders Gronstedt for inviting me to participate.
I’ll be giving a presentation today (Wednesday October 3rd) at 8pm Eastern as part of the Agile Worlds 2012 Online Conference.
My topic will be “Integrated Reality and Next Generation Virtual Worlds.” Here’s detailed info on my session.
Please feel free to visit my Agile Worlds Jibe space at 8pm if you’d like to attend. Hope to see you there!
UPDATE 10/4/12: Here’s a video recording of the event.
And here are my online slides.
UPDATE 10/4/12: Just read a review of a new game that’s a perfect example of balancing Familiar with Fascinating (a key theme in my presentation).
-John “Pathfinder” Lester
Chief Learning Officer
I just participated in a wonderful “Virtual Worlds Revisited” panel discussion as part of the Chicago eLearning and Technology Showcase. The panel was organized and moderated by Mike Kemmler, and participants included virtual world innovators Anders Gronstedt , Mark Jankowski and Karl Kapp.
The panel was held in Second Life, but the focus of our discussion was firmly on the future of new virtual world platforms and new modalities for immersive learning. We were projected into the physical world meeting room in Chicago where about 30 people attended in person. Here’s a summary:
Still deeply entrenched in Gartner’s Trough of Disillusionment, is it time to revisit virtual worlds? Mike Kemmler hosts a virtual panel discussion via Second Life with a distinguished group of virtual world innovators, presenters, consultants, and authors, including Anders Gronstedt, Mark Jankowski, Karl Kapp, and John “Pathfinder” Lester. Panelists address the current state of learning in virtual worlds, explain platforms they see organizations using for immersive learning, and discuss current challenges and future possibilities of using virtual worlds for learning.
Thanks again, Mike, for this great opportunity. It was an honor to be on a panel with such a stellar group of pioneers in virtual worlds and immersive learning.
NOTE: The audio from Second Life is bit choppy for the first 30 seconds, but then clears up perfectly for the rest of the video.
The Department of Computer and Information Science at the Norwegian University of Science and Technology (NTNU) in Trondheim, Norway is hosting a seminar this week on “Virtual Worlds & Educational Technologies.”