This is recreation of a blog post by Brian A. White. Brian’s blog went offline sometime in 2009, and recently it was suggested that someone republish this useful tutorial to make sure it can be found by search engines and does not someday completely vanish from the Internet. So here it is.
Some of the links in this article are dead and not available in any existing archives. I’ve left those in but
crossed them out.Fortunately these dead links are not critical to the tutorial, and I was able to update the other links that have changed since this article was written. Brian, wherever you are, thank you again for writing this and I hope you are well.
Tutorial: Getting Real World Terrains into OpenSim
by Brian A. White – September 9, 2008
I named my first OpenSim region Orcas after a real world island. I decided to try and see if I could get the actual Orcas Island terrain into OpenSim to see how it looked and uncover any challanges one might face in bringing RL terrain into OpenSim. This tutorial will walk you through the process I followed and and various software packages required to make this happen (done on Windows). The net, net is I succeeded, but the results were uninspiring.
[UPDATE: See Darb Dabney's excellent follow-up post here which shows how to do this more accurately. He completes a usable Orcas island with 54 OpenSim regions at proper scale! Great work Darb love it!]
Step 1 – Find Some Terrain
The US government maintains a great site which while a bit cryptic contains tons of data. Point your web browser here: http://nationalmap.gov/viewer.html. Navigate to “View & Download United States Data”. Make sure to enable pop-ups you’ll need them. Google maps it is not, but use the zoom and navigation controls to find a piece of terrain you want to put into OpenSim.
Step 2 – Select/Deselect Display Options
On the right hand side, there is a display panel with several drop downs. Deselect everything (a bit painful) and select “NED Shaded Relief (1/3 arc second)” This relates to the level of detail in the data. 1/3 is the more detailed than the 1 arc sec, but less than 1/9. 1/3 creates fairly large download and you may be able to get by with 1 arc second since this all goes down to 256×256 pixels.
Step 3 – Select Download Area
On the right hand side of the display select the “Define Rectangular Download Area” and then drag a selection around the terrain you want to use. The process I describe in this tutorial fits what you select into a square image so the closer to square you select the less distortion you will encounter. Once you finish your selection a pop-up will come up summarizing your request.
Step 4 – Modify the Data Request
You want to get a .BIL formatted file, so click at the top of the request summary page on “Modify Data Request”. It looks like a column header but it is a link.
Now scroll all the way to the bottom and select Save Changes.
Your download should start, although you may have issues as I did with pop-up blocking settings.
Step 5 – Download and Install MicroDEM (free)
You now have raw terrain data in a .BIL file. To work with this, you need to convert it from BIL to a height map which is basically a greyscale image where 0 (black) represents the lowest point in the terrain and 255 (white) represents the highest point. The MicroDEM software lets you do this.
Download and install from here:
Step 6 – Open .BIL and Change to Grayscale
- File -> Open DEM (select the .BIL file from your download)
- I Needed to create “images” directory under c:\mapdata to get the save BMP to work.
- Remove Legend Overlays by right clicking on the image and selecting “Legends/marginalia”
You’ll see a dialog like this, deselect all the check boxes and click on “redraw map”.
Save it to a .BMP with
Step 7 – Crop/Scale in Your Favorite Image Editor
You now need to scale/crop the image down to 256×256 pixels. For this one I used the freely available GIMP, but Photoshop works well too.
Step 12 – Load into OpenSim
You load the terrain into OpenSim from the OpenSim console with ”terrain load /path/to/file.png”. For SecondLife you can upload a .raw file from the estate tools, but this does not seem to be implemented yet in OpenSim. Converting from a heightmap to an SL raw file is a whole ‘nother topic.
My first pass ended up with a very craggy landscape. The black turned into the floor of the sea with steep rises. In short, the terrain scale I picked was far to large for a single region. [I also learned later that you really cannot use the full range of black to white or you will get pretty unusable terrains.]
I lowered the water level to zero to get a better perspective and took the following shot from above.
Step 13 – Make Adjustments, Rinse and Repeat
To get a smoother look, I used Gaussian blur filter in Photoshop and reloaded for the final results. [Reducing the contrast would have helped as well].
At the end of the day, this was not really what I was hoping for. It is not recognizable as Orcas and it is not very practical landscape for an SL Sim.
Here is another post
from Emma Nowhere which offers more software packages for terraforming OpenSim/SL terrains.
End of Tutorial