Monthly Archives: June 2011

Contextually Relevant Coolness: How to make Jibe and Unity3d automatically load new content on your webpage

One of the most useful features of a multiuser virtual world platform like Jibe is the fact that it can be accessed from a web browser.  Just click on a URL and you are instantly in a Jibe world. But … Continue reading

Posted in Announcements, Avatars, Education, Jibe, Unity3D, Virtual Worlds | Tagged , , , , , , , , | 8 Comments

How to create teleporter objects in Jibe and Unity3d

It’s fun to walk, run and fly around in a Jibe world.  Multiuser 3d virtual worlds like Jibe are at their best when you explore them.  You never know what you might discover over the virtual horizon. If you want … Continue reading

Posted in Announcements, Avatars, Education, Jibe, Unity3D, Virtual Worlds | Tagged , , , , , , , , | 8 Comments

How to make a door that automatically opens and closes in Unity3d and Jibe

Today we’ll learn how to build a door in your Jibe world that automatically opens when an avatar approaches and then closes when the avatar walks away.  We’ll also make the door play a nice sound as it opens and … Continue reading

Posted in Announcements, Education, Jibe, Unity3D, Virtual Worlds | Tagged , , , , , , , , , , | 27 Comments

Building Things in Jibe and Unity3d if you’re a Newbie – Primitives and Model Packages

Jibe is a powerful platform for creating multiuser virtual worlds that can be deployed on the web.  And since Jibe uses the Unity3d development environment, you can easily pull in any 3d mesh model to use in your world. But … Continue reading

Posted in Announcements, Avatars, Education, Jibe, Unity3D, Virtual Worlds | Tagged , , , , , , , , , | 3 Comments

Building Immersion with Small Details – The Windmill

If you explore my Jibe world, you’ll find a windmill sitting on top of a hill. I think it’s a nice example of how you can create an immersive scene in a virtual world by combining a few basic elements. … Continue reading

Posted in Announcements, Avatars, Jibe, Unity3D, Virtual Worlds | Tagged , , , , , , , , , | 1 Comment

Authentic Animal Conversation #8: “Corn Kingdom”

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