Top Posts
- How to embed and play a movie on an object in Unity3d and Jibe
- How to make a door that automatically opens and closes in Unity3d and Jibe
- How to create a "flying camera tour" in Jibe and Unity3d
- Click me!: How to make an object move and play a sound when you click on it in Jibe and Unity3d
- How I Learned to Stop Worrying and Love the Unity Asset Store
- A Virtual World in my Hands: Running OpenSim and Imprudence on a USB Key
- Building Things in Jibe and Unity3d if you're a Newbie - Primitives and Model Packages
- Hypergrid Landmarks
- How to build the impossible
- Hypergrid Adventurers Club
Categories
Archives
- May 2013
- April 2013
- January 2013
- December 2012
- November 2012
- October 2012
- September 2012
- August 2012
- June 2012
- May 2012
- April 2012
- March 2012
- February 2012
- January 2012
- November 2011
- October 2011
- September 2011
- August 2011
- July 2011
- June 2011
- May 2011
- April 2011
- March 2011
- February 2011
- January 2011
- December 2010
- November 2010
- October 2010
- September 2010
- August 2010
Tags
"live music" animals architecture art augmented reality authentic animal conversations avatars conference education finland francogrid gaming german HyperGate HyperGrid Hypergrid Adventurers Club innovation itween Jibe jokaydiagrid leadership learning metaverse metropolis metropolis metaversum music online communities OpenSim opensimulator osgrid physics pioneers psychology ReactionGrid second life short stories sociology squirrel strategy TGIB tutorial Unity Unity3d video virtual worldsMy Tweets
- I just registered to attend the Opensimulator Community Conference 2013 bit.ly/126WmS9 #virtualworlds #opensim 2 days ago
- #Montreal could save time by converting city hall into a jail with politicians still inside. bit.ly/14dlYjD #canada 2 days ago
- I approve. "New Pizza Hut Pizzas: Poutine Topping Comes To Canada" huff.to/13IkJbJ 5 days ago
- “This, basically, is what institutionalized misogyny looks like.” bit.ly/1090QO2 Way to stay classy, @Microsoft 1 week ago
- I just discovered The Realm of Rygeon at endofthemetaverse.com. Beautiful work! @Realm_Rygeon #opensim http://t.co/0Ufsau4YDT 1 week ago
Good Stuff
- Broken Toys
- Daniel Voyager
- Demonic Desires Blog
- Digital Revolution
- FlowingData
- Harvard Business Review
- Hypergrid Business
- Immersive Intelligence
- Joel Foner
- Lickity Splits Group Blog
- Mal Burns Metaverse
- New World Notes
- Nordic Virtual Worlds Network
- Playthings: The Business of Play
- PostFuture Designs
- ReactionGrid
- Startled Cat
- Stepping Stones
- Tech Cocktail
- The Journal of Virtual Worlds Research
- The Psychology of Video Games
- Transmedia Camp 101
- Unity Technologies
Be Cunning and Full of Tricks
Monthly Archives: May 2011
How to add a Memory Puzzle Game to your Jibe world
One of the great things about creating your own multiuser virtual world with Jibe is that you can use all kinds of assets created specifically to work in Unity. And in addition to tons of interesting 3d models, you can … Continue reading →
Posted in Announcements, Avatars, Education, Jibe, Unity3D, Virtual Worlds
|
Tagged avatars, education, game, Jibe, memory, metaverse, online communities, puzzle, ReactionGrid, Unity, Unity3d, virtual worlds
|
3 Comments
Over 1,000 unique visitors to my Jibe world. Thank you!
It’s been 2 months now since I first opened the doors to my Jibe world. In that time, I’ve had 1,269 different people visit it. To everyone who has visited, thank you. And to those of you who haven’t visited … Continue reading →
Posted in Announcements, Avatars, Education, Jibe, Unity3D, Virtual Worlds
|
Tagged analytics, avatars, education, Jibe, metaverse, online communities, ReactionGrid, traffic, Unity, Unity3d, virtual worlds
|
5 Comments
Flying Avatars and Space Shuttle Orbiter in Jibe
Jibe 1.3 has been released by ReactionGrid! In addition to a bunch of bugfixes and new features, we’ve now added the ability for avatars to fly. To celebrate, I imported a model of the Space Shuttle Orbiter and placed it … Continue reading →
Posted in Announcements, Avatars, Education, Jibe, Unity3D, Virtual Worlds
|
Tagged avatars, education, fly, Jibe, metaverse, NASA, online communities, ReactionGrid, space shuttle orbiter, spaceship, Unity, Unity3d, virtual worlds
|
2 Comments
Summary of ReactionGrid’s ISTE SIGVE presentation in Jibe
ISTE SIGVE (International Society for Technology in Education – Special Interest Group for Virtual Environments) is a group of educators, administrators, and educational technologists who are interested in the development of 3D Virtual Environment platforms for connection and collaboration. They … Continue reading →
Posted in Announcements, Avatars, Education, Jibe, Presentations, Unity3D, Virtual Worlds
|
Tagged avatars, education, innovation, iste, Jibe, learning, metaverse, online communities, pioneers, ReactionGrid, sigve, strategy, Unity, Unity3d, virtual worlds
|
1 Comment
Jibe demo at GAMBIT Lab at MIT – Friday May 20 @4pm Eastern
GAMBIT is a collaboration between the Massachusetts Institute of Technology and the government of Singapore, created to explore new directions for the development of games as a medium. The lab focuses on the creation of video game prototypes to demonstrate … Continue reading →
Posted in Announcements, Avatars, Education, Jibe, Presentations, Unity3D, Virtual Worlds
|
Tagged avatars, education, GAMBIT, games, Jibe, metaverse, online communities, ReactionGrid, Unity, Unity3d, virtual worlds
|
Leave a comment
Authentic Animal Conversation #7: “Walnut Hose”
Posted in Announcements, Authentic Animal Conversations
|
Tagged animals, authentic animal conversations, cake, short stories, squirrel
|
Leave a comment
Customized Reality: Creating Local and Networked Events in Jibe and Unity3d
We all share a common physical reality. A leaf gently falling from a tree, a chilling breeze, a startled rabbit running across a field. We experience these things in the physical world and know that others experience them the same … Continue reading →
Posted in Announcements, Avatars, Education, Jibe, Unity3D, Virtual Worlds
|
Tagged avatars, education, Jibe, metaverse, online communities, ReactionGrid, tutorial, Unity, Unity3d, virtual worlds
|
6 Comments
Live Tutorials on the Web for Jibe and Unity3d
I like to write tutorials to help people learn how to do things with Jibe and Unity3d, and you can find them all on my blog. But sometimes it’s easier to learn by joining a live tutorial. Doing it live … Continue reading →
Posted in Announcements, Education, Jibe, Presentations, Unity3D, Virtual Worlds
|
Tagged avatars, education, Jibe, live tutorial, metaverse, online communities, ReactionGrid, Unity, Unity3d, virtual worlds
|
1 Comment
Click me!: How to make an object move and play a sound when you click on it in Jibe and Unity3d
I’ve been playing a lot of Portal 2 lately, and one of my favorite elements from the Portal series is the lovely Weighted Companion Cube. Today we’ll explore how to create a Companion Cube in Jibe and Unity3d that will … Continue reading →
Posted in Announcements, Avatars, Education, Jibe, Unity3D, Virtual Worlds
|
Tagged avatars, education, itween, metaverse, online communities, ReactionGrid, Unity, Unity3d, virtual worlds
|
6 Comments
Railing Against the Gods: The Unfortunate Metaphor of Virtual World Administrators
Metaphors are powerful tools. Our minds instinctively grasp for metaphors as a way to more easily understand and classify novel situations. But some metaphors are more deeply resonant than we may initially suspect. Which can sometimes lead to unexpected and … Continue reading →
Posted in Announcements, Avatars, Psychology, Virtual Worlds
|
Tagged avatars, education, metaverse, online communities, pioneers, virtual worlds
|
20 Comments
