Monthly Archives: May 2011

How to add a Memory Puzzle Game to your Jibe world

One of the great things about creating your own multiuser virtual world with Jibe is that you can use all kinds of assets created specifically to work in Unity.  And in addition to tons of interesting 3d models, you can … Continue reading

Posted in Announcements, Avatars, Education, Jibe, Unity3D, Virtual Worlds | Tagged , , , , , , , , , , , | 3 Comments

Over 1,000 unique visitors to my Jibe world. Thank you!

It’s been 2 months now since I first opened the doors to my Jibe world. In that time, I’ve had 1,269 different people visit it. To everyone who has visited, thank you.  And to those of you who haven’t visited … Continue reading

Posted in Announcements, Avatars, Education, Jibe, Unity3D, Virtual Worlds | Tagged , , , , , , , , , , | 5 Comments

Flying Avatars and Space Shuttle Orbiter in Jibe

Jibe 1.3 has been released by ReactionGrid! In addition to a bunch of bugfixes and new features, we’ve now added the ability for avatars to fly. To celebrate, I imported a model of the Space Shuttle Orbiter and placed it … Continue reading

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Summary of ReactionGrid’s ISTE SIGVE presentation in Jibe

ISTE SIGVE (International Society for Technology in Education – Special Interest Group for Virtual Environments) is a group of educators, administrators, and educational technologists who are interested in the development of 3D Virtual Environment platforms for connection and collaboration. They … Continue reading

Posted in Announcements, Avatars, Education, Jibe, Presentations, Unity3D, Virtual Worlds | Tagged , , , , , , , , , , , , , , | 1 Comment

Jibe demo at GAMBIT Lab at MIT – Friday May 20 @4pm Eastern

GAMBIT is a collaboration between the Massachusetts Institute of Technology and the government of Singapore, created to explore new directions for the development of games as a medium. The lab focuses on the creation of video game prototypes to demonstrate … Continue reading

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Authentic Animal Conversation #7: “Walnut Hose”

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Customized Reality: Creating Local and Networked Events in Jibe and Unity3d

We all share a common physical reality.   A leaf gently falling from a tree, a chilling breeze, a startled rabbit running across a field.  We experience these things in the physical world and know that others experience them the same … Continue reading

Posted in Announcements, Avatars, Education, Jibe, Unity3D, Virtual Worlds | Tagged , , , , , , , , , | 6 Comments

Live Tutorials on the Web for Jibe and Unity3d

I like to write tutorials to help people learn how to do things with Jibe and Unity3d, and you can find them all on my blog.  But sometimes it’s easier to learn by joining a live tutorial.  Doing it live … Continue reading

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Click me!: How to make an object move and play a sound when you click on it in Jibe and Unity3d

I’ve been playing a lot of Portal 2 lately, and one of my favorite elements from the Portal series is the lovely Weighted Companion Cube. Today we’ll explore how to create a Companion Cube in Jibe and Unity3d that will … Continue reading

Posted in Announcements, Avatars, Education, Jibe, Unity3D, Virtual Worlds | Tagged , , , , , , , , | 6 Comments

Railing Against the Gods: The Unfortunate Metaphor of Virtual World Administrators

Metaphors are powerful tools. Our minds instinctively grasp for metaphors as a way to more easily understand and classify novel situations. But some metaphors are more deeply resonant than we may initially suspect. Which can sometimes lead to unexpected and … Continue reading

Posted in Announcements, Avatars, Psychology, Virtual Worlds | Tagged , , , , , | 21 Comments