Jibe 1.1: Test our new camera controls at my chicken testing facility.

Jibe 1.1 is now being rolled out!  Here’s more info on what’s new.

We’re very excited about the update.  In addition to some other new features and lots of bugfixes, we’ve expanded how the camera works in Jibe.

To try out our new camera controls, just visit my Jibe world and look for the big sign and big chickens set up near the default landing area.

No chickens are being harmed in this test. I swear.

The chickens are all making chickeny sounds, and you’ll be able to hear them more clearly as you zoom your camera in on them (your “ears” are attached to your camera).

Please send us a ticket if you have any feedback or notice any bugs.  And for more info about camera controls, be sure to read this page on our wiki.

Thanks, and have fun!

-John “Pathfinder” Lester

About John Lester (Pathfinder)

John Lester is an expert in Multiuser 3D Virtual Worlds, Immersive Learning, Knowledge Management and Community Development. His background is in neuroscience research and medical education, and he previously worked at Harvard Medical School, Massachusetts General Hospital and Linden Lab. John is currently the Chief Learning Officer at ReactionGrid Inc., helping clients develop new systems for immersive learning using web and mobile-based virtual world platforms. For more contact info please see http://about.me/pathfinder
This entry was posted in Announcements, Avatars, Education, Jibe, Unity3D, Virtual Worlds and tagged , , , , , , , , . Bookmark the permalink.

One Response to Jibe 1.1: Test our new camera controls at my chicken testing facility.

  1. Pingback: Customized Reality: Creating Local and Networked Events in Jibe and Unity3d | Be Cunning and Full of Tricks

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